HermeticOrmus/LibreGameDev-Claude-Code

20 Claude Code plugins for game development across Godot, Unity, and Unreal

6Stars on the repository
26Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

game-ai-patterns

01

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-ai-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ai patterns, behavior tree node types, composite nodes, sequence: all children must succeed (and) and selector: first child to succeed wins (or).

6 3mo ago A 0 tokens original MIT

animation-patterns

02

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "animation-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering animation patterns, godot animationtree blendspace2d locomotion, locomotion blend tree setup - driven by velocity, animationtree configuration (in godot editor) and root: animationnodestatemachine.

6 3mo ago A 0 tokens original MIT

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "asset-pipeline-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering asset pipeline patterns, godot import override by directory, res://assets/textures/ui/.gdignore does not affect imports, instead, use import override files per directory and or use a meta.godot file approach, or set each .import file.

6 3mo ago A 0 tokens original MIT

audio-patterns

04

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "audio-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering audio patterns, audio bus architecture (godot), bus hierarchy: master -> music, sfx, voice, ambient, each sub-bus routes to master, apply effects on sub-buses and bus names must match audiobuslayout asset.

6 3mo ago A 0 tokens original MIT

game-arch-patterns

05

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-arch-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game architecture patterns, fixed timestep game loop with accumulator, fixed physics timestep decoupled from variable render rate, based on glenn fiedler's "fix your timestep!" (2004) and eventbus (decoupled signal system).

6 3mo ago A 0 tokens original MIT

godot-patterns

06

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "godot-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering godot patterns, typed gdscript class structure, player character controller with movement and combat, requires: collisionshape3d child, animationtree child and scene inheritance pattern.

6 3mo ago A 0 tokens original MIT

input-patterns

07

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "input-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering input patterns, godot inputmap action configuration, scaled radial deadzone, correctly apply radial deadzone with remapping and usage in character controller.

6 3mo ago A 0 tokens original MIT

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "level-design-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering level design patterns, godot tilemap configuration, tilemap setup and painting at runtime, navigationregion3d baking parameters and configure navmesh baking for specific agent types.

6 3mo ago A 0 tokens original MIT

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "localization-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering localization patterns, godot translationserver and tr() usage, correct tr() usage patterns, po file structure and messages.pot (template - generated, not translated).

6 3mo ago A 0 tokens original MIT

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "ethical-monetization-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering ethical monetization patterns, dark pattern audit checklist, cosmetics-only store (path of exile model), cosmetics-only item store - no pay-to-win and purchasable items: visual only.

6 3mo ago A 0 tokens original MIT

netcode-patterns

11

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "netcode-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering netcode patterns, godot multiplayersynchronizer setup, multiplayersynchronizer synchronizes these properties, position: unreliable, always (smooth movement) and velocity: unreliable, always.

6 3mo ago A 0 tokens original MIT

game-perf-patterns

12

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-perf-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game performance patterns, multimeshinstance3d for batch rendering, custom performance monitor, add game-specific metrics to godot's built-in profiler and object pool (generic).

6 3mo ago A 0 tokens original MIT

physics-patterns

13

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "physics-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering physics patterns, collision layer configuration, define collision layers as constants - never magic numbers, layer values: collisionlayer and collisionmask use bitmasks and layer assignment table.

6 3mo ago A 0 tokens original MIT

playtest-patterns

14

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "playtest-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering playtest patterns, death heatmap collection, collect and visualize death positions as a heatmap overlay, analytics event schema and specific event types.

6 3mo ago A 0 tokens original MIT

procgen-patterns

15

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "procgen-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering procgen patterns, fastnoiselite terrain generation, layered noise terrain heightmap - godot 4, bsp dungeon generator and cellular automata cave generator.

6 3mo ago A 0 tokens original MIT

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "save-system-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering save system patterns, core save manager, save system with versioning, atomic writes, and migration, save data model and save slot metadata (for ui).

6 3mo ago A 0 tokens original MIT

shader-patterns

17

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "shader-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering shader patterns, dissolve effect (godot spatial), outline shader (godot canvasitem / 2d), fresnel / hologram effect (godot spatial) and scrolling water (godot spatial).

6 3mo ago A 0 tokens original MIT

game-ui-patterns

18

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-ui-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ui patterns, hud health bar, health bar with smooth tween animation and damage flash, menu state stack and push-down automaton for menu navigation.

6 3mo ago A 0 tokens original MIT

unreal-patterns

20

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

// MyCharacter.h #pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "InputActionValue.h" #include "MyCharacter.generated.h".

6 3mo ago A 0 tokens original MIT