Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/hermeticormus/libregamedev-claude-code/game-ui-patternsnpx skills add HermeticOrmus/LibreGameDev-Claude-Code --skill game-ui-patternsgit clone --depth 1 https://github.com/HermeticOrmus/LibreGameDev-Claude-CodeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hermeticormus/libregamedev-claude-code/game-ui-patterns)<a href="https://agentmods.dev/skills/hermeticormus/libregamedev-claude-code/game-ui-patterns"><img src="https://agentmods.dev/badge/skills/hermeticormus/libregamedev-claude-code/game-ui-patterns.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00000 | $0.02124 |
| Opus 5 | $0.00000 | $0.01062 |
| Sonnet 5 | $0.00000 | $0.00425 |
| Haiku 4.5 | $0.00000 | $0.00212 |
Grade A, and why
game-ui-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 268 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game UI Patterns
HUD Health Bar
# Health bar with smooth tween animation and damage flash
class_name HealthBar extends Control
@onready var fill_bar: ProgressBar = $FillBar
@onready var ghost_bar: ProgressBar = $GhostBar # Lags behind for damage visualization
@onready var flash_overlay: ColorRect = $FlashOverlay
@export var ghost_tween_duration: float = 0.4
@export var flash_duration: float = 0.1
var _ghost_tween: Tween
func _ready() -> void:
flash_overlay.modulate.a = 0.0
func set_health(current: float, maximum: float) -> void:
var ratio := current / maximum
fill_bar.value = ratio * 100.0
# Flash red overlay
var flash_tween := create_tween()
flash_overlay.modulate.a = 0.5
flash_tween.tween_property(flash_overlay, "modulate:a", 0.0, flash_duration)
# Ghost bar lags behind with tween
if _ghost_tween:
_ghost_tween.kill()
_ghost_tween = create_tween()
_ghost_tween.tween_property(ghost_bar, "value", ratio * 100.0, ghost_tween_duration)\
.set_delay(0.2)\
.set_ease(Tween.EASE_IN)\
.set_trans(Tween.TRANS_QUAD)
Menu State Stack
# Push-down automaton for menu navigation
class_name MenuManager extends CanvasLayer
var _stack: Array[Control] = []
func push_menu(menu: Control) -> void:
if not _stack.is_empty():
_stack.back().visible = false
_stack.append(menu)
add_child(menu)
menu.visible = true
# Give focus to first focusable element
var first_button := menu.find_child("*Button*", true, false) as Button
if first_button:
first_button.grab_focus()
func pop_menu() -> void:
if _stack.is_empty():
return
var top := _stack.pop_back()
top.queue_free()
if not _stack.is_empty():
_stack.back().visible = true
var first_button := _stack.back().find_child("*Button*", true, false) as Button
if first_button:
first_button.grab_focus()
func clear_stack() -> void:
for menu in _stack:
menu.queue_free()
_stack.clear()
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 268 lines · 0 tokens per session scan A 81ff1b0f6954
game-ui-patterns is a skill published in the GitHub repository HermeticOrmus/LibreGameDev-Claude-Code (6 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,124 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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