ethical-monetization-patterns

ethical-monetization-patterns is a skill for Claude Code, Codex from HermeticOrmus/LibreGameDev-Claude-Code. It costs 0 tokens per session (1,895 once invoked), scanned A, original, MIT.

A checklist and guidance set for designing fair ways to charge for items in a video game. It covers cosmetic-only purchases, transparency, manipulation risks, and protections for children.

In plain words
What is it for?
Auditing game stores and monetization plans, checking whether paid items affect gameplay, and reviewing loot-box disclosures and child-safety measures.
Why use it?
It helps teams find pay-to-win mechanics, misleading prices, fake scarcity, hidden odds, and other harmful purchasing practices.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hermeticormus/libregamedev-claude-code/ethical-monetization-patterns
Any agent
npx skills add HermeticOrmus/LibreGameDev-Claude-Code --skill ethical-monetization-patterns
Clone the repo
git clone --depth 1 https://github.com/HermeticOrmus/LibreGameDev-Claude-Code

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ethical-monetization-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/hermeticormus/libregamedev-claude-code/ethical-monetization-patterns.svg)](https://agentmods.dev/skills/hermeticormus/libregamedev-claude-code/ethical-monetization-patterns)
Your own site
<a href="https://agentmods.dev/skills/hermeticormus/libregamedev-claude-code/ethical-monetization-patterns"><img src="https://agentmods.dev/badge/skills/hermeticormus/libregamedev-claude-code/ethical-monetization-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,895 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01895
Opus 5 $0.00000 $0.00948
Sonnet 5 $0.00000 $0.00379
Haiku 4.5 $0.00000 $0.00189

Measured 5d ago against content hash e7dfcd45598d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

ethical-monetization-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/monetization-ethics/skills/ethical-monetization-patterns/SKILL.md · 197 lines

How it starts

The opening of the file, as written. The whole thing — 197 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ethical Monetization Patterns

Dark Pattern Audit Checklist

MONETIZATION ETHICS AUDIT
==========================

SECTION 1: Pay-to-Win Assessment
[ ] All spending provides cosmetic/convenience only, no gameplay power
[ ] No stat boosts, ability unlocks, or damage increases tied to spending
[ ] PvP balance unaffected by any purchasable item
[ ] Free players can compete with paying players in all core game modes

SECTION 2: Transparency
[ ] Real currency prices shown prominently (no hiding behind premium currency only)
[ ] Premium currency amounts shown in real money equivalent during purchase flow
[ ] No orphaned premium currency designs (bundles divisible cleanly by item prices)
[ ] "What you get" fully described before payment, no mystery boxes unlabeled

SECTION 3: Psychological Manipulation
[ ] No countdown timers on non-scarce digital goods
[ ] No "only N left" false scarcity on infinitely reproducible items
[ ] No social pressure mechanics ("your friends bought this")
[ ] No progress loss threats to prevent churn
[ ] Loot boxes: are contents and probabilities disclosed? (required in Belgium, Netherlands, China)

SECTION 4: Children's Protections
[ ] Parental control spending limits honored (iOS Screen Time, Google Family Link)
[ ] Purchase confirmation dialog before every transaction
[ ] Opt-in spending limits (monthly cap user can set themselves)
[ ] No targeted advertising based on spending patterns for under-18

SECTION 5: Cancellation and Fairness
[ ] Subscriptions cancel in 2 clicks (no roach motel UI)
[ ] Refund policy clearly stated and honored
[ ] Account deletion removes payment data (GDPR)
[ ] Premium content retained if subscription lapses (no retroactive removal)

RESULT: ___ / 20 checks passed
0-10: Significant ethical issues requiring redesign
11-16: Some concerns to address before launch
17-20: Ethically sound monetization

Cosmetics-Only Store (Path of Exile Model)

# Cosmetics-only item store - no pay-to-win
class_name CosmeticStore extends Node

# Purchasable items: visual only
class CosmeticItem extends Resource:
    @export var item_id: StringName
    @export var display_name: String
    @export var price_real_currency: float  # Show real price, not obscure currency
    @export var item_type: StringName       # "character_skin", "emote", "title", "portrait"
    @export var preview_texture: Texture2D
    # NOT: damage_bonus, stat_modifier, unlock_ability

func purchase(item: CosmeticItem, player_id: int) -> bool:
    # IAP flow - platform-specific
    # On success: write to player's owned_cosmetics save data
    # On failure: show clear error with reason
    return _initiate_platform_purchase(item, player_id)

func apply_cosmetic(player: Player, item_id: StringName) -> void:
    if player.owned_cosmetics.has(item_id):
        player.active_skin = item_id
        # Change visual only - no stats affected

Read the full file on GitHub · 197 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 197 lines · 0 tokens per session scan A e7dfcd45598d

Subscribe to this mod's changes

ethical-monetization-patterns is a skill published in the GitHub repository HermeticOrmus/LibreGameDev-Claude-Code (6 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,895 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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