ouzlifaneyassine1-dot

60 mods across 1 repository, 0 stars between them.

design-npc

25

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user wants to design an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior. Walks perception, personality knobs, intent layer, action state machine, telegraphs, defeat handling, and group emergence — outputs a state-machine GDScript stub plus the recommended node tree. Trigger on…

0 2mo ago A 101 tokens copy · 89% MIT

animation-tree

26

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user has clips on a character and needs them to play in response to gameplay — idle/walk/run blend, attacks that interrupt locomotion, hit reactions that override everything. Designs and wires AnimationTree state machines and blend trees in Godot 4.6.3. Trigger on "AnimationTree", "state machine", "blend…

0 2mo ago A 93 tokens copy · 89% MIT

facial-and-lipsync

27

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user has a voice-over (or wants one) and needs the character's mouth to actually move with the words — phoneme extraction from audio, mapping to viseme blendshapes, plus emotional facial expressions (smile, frown, surprise). Trigger on "lipsync", "lip sync", "talking head", "phonemes", "viseme", "facial…

0 2mo ago A 104 tokens copy · 88% MIT

generate-motion

28

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user needs an animation clip on a rigged character — idle/walk/run/attack from the curated Meshy library. Picks the right curated motion, attaches the resulting clip to an AnimationPlayer. Trigger on "animation", "animate", "idle", "walk", "run", "attack animation", "motion", "mocap", "dance", "death…

0 2mo ago A 81 tokens original MIT

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user needs runtime-driven bone modification on top of clips — head look-at, foot IK on uneven ground, hand-grabs-prop, additive lean, hit-direction recoil. Code-and-modifier patterns, not generation. Trigger on "look at", "IK", "foot placement", "foot IK", "lean", "additive layer", "feet floating", "hand…

0 2mo ago A 93 tokens original MIT

retarget

30

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user wants to apply existing animation clips from one rigged character to a different rigged character — same library, multiple models, no regeneration. Trigger on "retarget", "reuse animation", "apply to other character", "same animations on different model", "share animation library".

0 2mo ago A 62 tokens original MIT

asset-strategy

31

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when planning asset creation, picking an asset pipeline, or routing an "I need a [thing]" request to the right specialist skill. Disambiguates between 2D / 3D / audio / video / VFX / animation pipelines and dispatches via the Skill tool. Trigger on "assets", "asset pipeline", "make a model", "I need a sound"…

0 2mo ago A 94 tokens original MIT

adaptive-music

32

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when wiring music stems to game state — combat / explore / boss / tension crossfades on a shared bus. Pairs generated stems with a state machine and AudioBus structure. Trigger on "adaptive music", "dynamic music", "music changes when combat starts", "layered music", "vertical music", "wire stems".

0 2mo ago A 71 tokens copy · 94% MIT

ambient-bed

33

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when generating a long looping location ambience — forest at dawn, dungeon air, city street, spaceship hum, cave drip. Non-melodic, low-energy, never draws attention. Wires as a looping AudioStreamPlayer on the Ambient bus with a marked seamless loop. Trigger on "ambient bed", "room tone", "background ambience"…

0 2mo ago A 89 tokens original MIT

audio-direction

34

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan. Outputs an audio bible at .onyx/audio-bible.md. Trigger on "audio direction", "audio bible", "music style", "sound design", "what should it sound like", "dynamic music".

0 2mo ago A 65 tokens copy · 92% MIT

music-track

35

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when generating a looped or cinematic music track. Loops are authored at >=30s with a marked loop point; cinematic tracks at >=60s linear. Trigger on "generate music", "make a calm track", "boss music", "title screen music", "main theme", "exploration loop", "combat track".

0 2mo ago A 70 tokens original MIT

sound-effect

36

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when generating short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts, environmental cues. Wires the resulting clip as an AudioStreamPlayer / 2D / 3D and auto-frees on finished. Trigger on "make a sword swing sound", "generate a UI click", "I need a footstep", "add a hit sound", "spawn an SFX".

0 2mo ago A 86 tokens copy · 86% MIT

voice-line

37

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when generating TTS voice lines — NPC barks, narrator, dialogue. Includes voice-id discovery via onyxlistmodels family:'audio-voice', a character-to-voice decision tree, stability/style/similarity guidance, and the multi-line dialogue case via texttodialogue. Trigger on "make a voice line", "narrator", "NPC says"…

0 2mo ago A 93 tokens copy · 86% MIT

fps-controller

38

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces — production-quality first-person controller with WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling. Trigger on "FPS", "first-person", "WASD", "character…

0 2mo ago A 89 tokens original MIT

debug

39

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user reports a bug, crash, error, or unexpected behavior in a Godot/onyx project, before making any code or scene changes — runs a disciplined script-errors → console → debugger → hypothesis → fix → verify loop. Trigger on "debug", "crash", "error", "broken", "not working", "freezes", "wrong".

0 2mo ago A 77 tokens original MIT

export-and-ship

40

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user is ready to export a build for distribution to Steam, itch.io, web (HTML5), iOS, Android, or any combination. Validates icons, store banners, screenshots, build config, and runs a pre-flight checklist before producing a release build. Trigger on "export", "ship", "release", "build", "Steam", "itch"…

0 2mo ago A 98 tokens original MIT

auto-fire-targeting

41

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when designing or fixing the targeting system for an auto-fire weapon (survivors-genre, top-down ARPG, tower-defense). Covers the pending-damage pattern that prevents over-commit when bullet flight time is longer than fire rate. Trigger on "auto-fire", "auto-aim", "weapon targeting", "targeting", "wasted bullets"…

0 2mo ago A 92 tokens copy · 88% MIT

design-mechanic

42

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when designing one specific game mechanic in detail — input, response, feedback, failure modes, depth, tunables. Outputs a design doc and a scaffolding-ready node-graph sketch + GDScript stub. Trigger on "design a mechanic", "how should X work", "design the parry", "design the dash", "design the inventory", "the…

0 2mo ago A 83 tokens copy · 86% MIT

design-level

43

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when designing a single level — layout, pacing, encounters, secrets, reward gating. Outputs a level design doc and a concrete node-tree skeleton for onyxcreatescene. Trigger on "design a level", "design level 1", "tutorial level", "boss arena", "design the encounter", "make a level layout".

0 2mo ago A 71 tokens original MIT

scene-to-level

44

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user wants to go from a single scene reference image (a screenshot or concept art of how the final game should look) all the way to a playable Godot scene populated with the right assets and terrain. Orchestrates concept → asset pack → terrain → composition → scene assembly. Trigger on "build this scene"…

0 2mo ago A 98 tokens copy · 91% MIT

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when designing the state layer of a multiplayer Godot game — deciding what's host-owned, how clients request changes, how the host validates and broadcasts. Pairs with /peer-to-peer-multiplayer. Trigger on "host authority", "authoritative state", "state ownership", "MP cheating", "client validation", "RPC…

0 2mo ago A 73 tokens copy · 89% MIT

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when starting a multiplayer Godot game from scratch — peer-to-peer with host authority. Build the network architecture top-down so authoritative state, routing rules, and real-time rendering aren't bolted on later. Use BEFORE writing game logic, not after. Trigger on "multiplayer", "peer-to-peer", "p2p", "co-op"…

0 2mo ago A 89 tokens copy · 95% MIT

setup-multiplayer

47

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user wants to add multiplayer to an existing single-player game — co-op LAN, co-op online, competitive PvP, or lobbies/matchmaking. Strong opinion that you start with Godot's high-level MultiplayerAPI plus MultiplayerSpawner and MultiplayerSynchronizer; only roll custom networking with a justified reason.…

0 2mo ago A 122 tokens original MIT

tune-performance

48

ouzlifaneyassine1-dot/onyx-engine

Skill Claude CodeCodex

Use when the user reports the game is slow, drops framerate, stutters, takes forever to start, or runs poorly on specific hardware. Profiles the running game via onyxgetdiagnostics, identifies hotspots (rendering / physics / scripting), and proposes specific fixes with before/after metric expectations. Trigger on…

0 2mo ago A 95 tokens original MIT