audio-direction

audio-direction is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 65 tokens per session (3,073 once invoked), scanned A, a copy of audio-direction, MIT.

A guided method for defining a game's sonic identity: its music, instruments, sound-effect vocabulary, dynamic music, and mixing rules.

In plain words
What is it for?
Choosing musical references, describing the sound-effect style, creating an audio bible, and setting up the game's audio buses.
Why use it?
It helps replace disconnected or repetitive sounds with a consistent audio plan tied to the game's atmosphere and events.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Choosing musical references, describing the sound-effect style, creating an audio bible, and setting up the game's audio buses.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/audio-direction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill audio-direction
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-direction

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/audio-direction/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/audio-direction)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/audio-direction"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/audio-direction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-direction

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/audio-direction"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/audio-direction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,073 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.03073
Opus 5 $0.00032 $0.01537
Sonnet 5 $0.00013 $0.00615
Haiku 4.5 $0.00006 $0.00307

Measured 10d ago against content hash 5bf9f289f5c5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

audio-direction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to audio-direction — 49 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/audio/audio-direction/SKILL.md · 259 lines

How it starts

The opening of the file, as written. The whole thing — 259 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/audio-direction — Define the Sonic Identity

Overview

Most indie games sound like a single library used flat. The same generic "swoosh" for menu, jump, pickup, hit. That's not audio direction — that's audio absence. This skill builds an audio bible that names the music style, the SFX vocabulary, the dynamic music plan, and the spatial / mix rules. Writes to .onyx/audio-bible.md and configures the audio bus layout in the project so the rest of the work has a real foundation.

Core principle: SFX needs a vocabulary, not a library. Eight named SFX classes with consistent character beat 80 random library hits.

Steps

1. Open with three references

Ask exactly this:

Three reference tracks, games, or films for the music. What instruments matter? And what's the SFX vibe — chunky, clean, synthetic, or organic?

Three is the minimum. One or two collapses into a clone. References are the highest-signal input — listen carefully.

If they freeze, offer four axes (not titles):

Pick the closest: a) orchestral + cinematic (Hollow Knight, Journey), b) lo-fi electronic + ambient (Disco Elysium, Outer Wilds), c) chiptune / synth (Hyper Light Drifter, Celeste), d) acoustic / folk (Sable, A Short Hike).

2. Read the brief and art bible if they exist

Read .onyx/GameSoul.md
Read .onyx/art-bible.md

Audio must rhyme with the visuals. Quote it back:

Art bible says "soft, hand-warmed, golden-hour, painterly". That rhymes with acoustic / folk / lo-fi over orchestral or aggressive synth. Confirming.

If the brief says "horror", that constrains the music style harder than the user's references will. Name the constraint.

3. Pin the music style

Force one primary style. Sub-styles can blend, but a primary is required.

Style Anchor instruments Pairs with Avoid
Orchestral cinematic Strings, brass, choir Story-led, fantasy Casual / cozy
Acoustic / folk Guitar, piano, hand percussion Cozy, narrative Action / horror
Lo-fi electronic Vintage synth pad, tape sat, light beat Atmospheric, indie Combat-heavy
Chiptune / synthwave 8-bit / 16-bit chips, FM synth Retro, platformer Realism
Industrial / metal Distorted bass, percussion-led Horror, action Cozy
Ambient drone Pads, no drums, slow movement Walking sim, horror Action
Jazz / fusion Live instruments, improv Stylish, narrative Generic action
Tracker / hyperpop Glitchy, dense, modern Esoteric, indie Mass appeal

Read the full file on GitHub · 259 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 259 lines · 65 tokens per session scan A 5bf9f289f5c5

Subscribe to this mod's changes

audio-direction is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 65 tokens to every session and 3,073 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to audio-direction, differing in 49 lines, and is treated as a copy.

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Use when defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan. Outputs an audio bible at .summer/audio-bible.md. Trigger on "audio direction", "audio bible", "music style", "sound design", "what should it sound like", "dynamic music".

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