metasounds

metasounds is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 63 tokens per session (5,498 once invoked), scanned A, original, MIT.

A tool for creating and editing MetaSound Source assets in Unreal Engine, where connected nodes describe how sound is produced. It can add and connect nodes, configure inputs, and play procedural audio.

In plain words
What is it for?
Use it to create MetaSounds, edit their audio graphs, add operator or input/output nodes, set default values, and generate procedural sounds.
Why use it?
It removes the need to build every MetaSound graph manually in the Unreal Editor. It helps when sounds need to be generated or changed through code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to create MetaSounds, edit their audio graphs, add operator or input/output nodes, set default values, and generate procedural sounds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/metasounds
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill metasounds
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for metasounds

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/metasounds/github.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/metasounds)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/metasounds"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/metasounds/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for metasounds

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/metasounds"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/metasounds.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,498 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.05498
Opus 5 $0.00032 $0.02749
Sonnet 5 $0.00013 $0.01100
Haiku 4.5 $0.00006 $0.00550

Measured 11d ago against content hash 72d9cded18e4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

metasounds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/metasounds/SKILL.md · 481 lines

How it starts

The opening of the file, as written. The whole thing — 481 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "audio-and-metasounds"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

MetaSound Service Skill

Use this skill to create and edit MetaSound Source assets via Python.

import unreal
ms = unreal.MetaSoundService()

Key Concepts

  • MetaSound Source — a procedural audio asset (UMetaSoundSource) defined by a node graph. It replaces SoundCue for runtime-parameterisable sounds.
  • Node — a DSP processing block (Sine oscillator, Gain, Delay, etc.). Nodes have named input pins and output pins with associated DataTypes.
  • NodeId — a GUID string returned by add_node. Pass it to connect, remove, set_default, etc.
  • Graph I/Oadd_graph_input / add_graph_output expose values at the asset level (settable at runtime via Set Float Parameter, etc.).
  • Standard interface — every Source created by this service comes pre-wired with:
    • On Play (Trigger output) — fires when the sound starts
    • On Finished (Trigger input) — call to stop the sound
    • Audio:0 (Audio input on the graph output node) — connect your audio signal here

Workflow

1 — Discover available nodes

# List all nodes whose class name or display name contains "Sine"
nodes = ms.list_available_nodes("Sine")
for n in nodes:
    print(n.full_class_name, "  inputs:", n.inputs, "  outputs:", n.outputs)

2 — Create a MetaSound

r = ms.create_meta_sound("/Game/Audio", "MS_SineLoop", "Mono")
asset_path = r.asset_path   # "/Game/Audio/MS_SineLoop"

3 — Find the built-in interface node IDs

all_nodes = ms.list_nodes(asset_path)
for n in all_nodes:
    print(n.node_id, n.node_title, n.inputs, n.outputs)

# IMPORTANT: A MetaSound Source has MULTIPLE nodes with title "Output" —
# one per interface pin group (e.g. "On Finished" Trigger, "Out Mono" Audio).
# You MUST filter by the node whose inputs contain an Audio-type pin.
# Pin strings are "VertexName:TypeName" — the TypeName suffix after the last colon.
audio_out_node = next(
    n for n in all_nodes
    if n.node_title == "Output" and any(p.endswith(":Audio") for p in n.inputs)
)
audio_out_id = audio_out_node.node_id
# Drop the last :TypeName suffix to get the raw vertex name for connect_nodes
audio_in_pin = ":".join(audio_out_node.inputs[0].split(":")[:-1])  # "UE.OutputFormat.Mono.Audio:0"

# Input node — filter by class_name "Input.Trigger" to avoid matching graph input nodes
# (graph inputs also appear as "Input" nodes but with class "Input.Float", "Input.Bool", etc.)
input_node = next(n for n in all_nodes if n.class_name == "Input.Trigger")
input_node_id = input_node.node_id
on_play_pin = ":".join(input_node.outputs[0].split(":")[:-1])  # "UE.Source.OnPlay"

Read the full file on GitHub · 481 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 481 lines · 63 tokens per session scan A 72d9cded18e4

Subscribe to this mod's changes

metasounds is a skill published in the GitHub repository kevinpbuckley/VibeUE (674 stars, last pushed 7d ago), licensed MIT. It adds 63 tokens to every session and 5,498 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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