export-and-ship

export-and-ship is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 98 tokens per session (3,887 once invoked), scanned A, original, MIT.

A release-preparation checklist for exporting a game to stores, websites, and desktop or mobile platforms. It checks each destination’s required images, settings, and build details before creating the release build.

In plain words
What is it for?
Use it to prepare builds for Steam, itch.io, HTML5 websites, iOS, Android, macOS, Windows, or several destinations at once.
Why use it?
It helps catch missing store assets, incorrect settings, and other submission blockers before you try to publish the game.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Use it to prepare builds for Steam, itch.io, HTML5 websites, iOS, Android, macOS, Windows, or several destinations at once.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/export-and-ship
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill export-and-ship
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for export-and-ship

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/export-and-ship/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/export-and-ship)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/export-and-ship"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/export-and-ship/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for export-and-ship

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/export-and-ship"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/export-and-ship.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,887 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.03887
Opus 5 $0.00049 $0.01944
Sonnet 5 $0.00020 $0.00777
Haiku 4.5 $0.00010 $0.00389

Measured 11d ago against content hash f4d57ad21ef7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

export-and-ship scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/deployment/export-and-ship/SKILL.md · 301 lines

How it starts

The opening of the file, as written. The whole thing — 301 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/export-and-ship — Export and Prep Distribution

Overview

Shipping is a checklist, not a creative act. This skill walks the platform-specific asset and config requirements, runs a pre-flight check against the project, and produces a release build only after every blocker is green. Better to fail at this step than fail submission.

Core principle: every platform has a list. Read the list, satisfy the list, ship.

Steps

1. Pick the destination(s)

Open with the question. Multi-select.

Where to? Pick all that apply: Steam / itch.io / web (HTML5) / iOS App Store / Google Play / macOS DMG / Windows installer / other.

Each destination has a different list. Multiple destinations = multiple lists. Don't shortcut — the iOS list does not satisfy the Steam list.

2. Run the pre-flight checklist

Always do this first, regardless of destination.

Preferred (onyx MCP):

onyx_get_diagnostics            # any errors? if yes, abort.
onyx_get_console                # any "import failed" warnings?
onyx_get_scene_tree             # is the main scene set?

Fallback (no MCP): ask the user to confirm via the Godot editor: Project → Project Settings → Application → Run → Main Scene is set; no errors in Output panel.

Pre-flight blockers (any one = stop)
Check How Blocker because
Main scene is set project.godot has application/run/main_scene Game launches to nothing without it
No script errors onyx_get_script_errors clean Won't compile in export
No print() debug spam in hot loops Grep "print(" -- "**/*.gd" Spammy console for users
No hardcoded debug paths Grep "user://debug" or "/Users/" or "C:\\\\" Breaks on user machines
.gitignore excludes .godot/, .import/, *.tmp Read .gitignore Build artifacts in repo
LICENSE file present Read LICENSE at repo root Steam + itch require licensing clarity
attribution.md for community assets Read attribution.md or equivalent CC-BY assets need credit; missing = takedown risk
Version number set application/config/version in project.godot Required by Steam, useful everywhere
Game name set application/config/name Window title, build artifact name

Read the full file on GitHub · 301 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 301 lines · 98 tokens per session scan A f4d57ad21ef7

Subscribe to this mod's changes

export-and-ship is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 3mo ago), licensed MIT. It adds 98 tokens to every session and 3,887 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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