asset-strategy

asset-strategy is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 94 tokens per session (2,078 once invoked), scanned A, original, MIT.

A routing guide for choosing the right specialist process for creating game assets. It covers images, 3D models, audio, video, animation, and visual effects.

In plain words
What is it for?
Directing requests for characters, props, music, sound effects, animations, cutscenes, particles, and other game assets to the relevant specialist. It makes the routing decision rather than creating the asset itself.
Why use it?
It helps turn a vague request such as needing a model or sound into the appropriate production workflow, while asking no more than one clarifying question.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Directing requests for characters, props, music, sound effects, animations, cutscenes, particles, and other game assets to the relevant specialist. It makes the routing decision rather than creating the asset itself.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/asset-strategy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill asset-strategy
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-strategy

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/asset-strategy/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/asset-strategy)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/asset-strategy"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/asset-strategy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-strategy

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/asset-strategy"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/asset-strategy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,078 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.02078
Opus 5 $0.00047 $0.01039
Sonnet 5 $0.00019 $0.00416
Haiku 4.5 $0.00009 $0.00208

Measured 10d ago against content hash bdd5fcd877e3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

asset-strategy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/asset-pipeline/asset-strategy/SKILL.md · 135 lines

How it starts

The opening of the file, as written. The whole thing — 135 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Asset Strategy — Meta-Router for Asset Creation

Classify the user's request, ask at most one clarifying question, then dispatch to the right specialist via the Skill tool. Don't generate anything yourself — every media-type/asset-class combination has a dedicated specialist that owns the prompt patterns, polycount targets, gates, and fallbacks. Your job is the routing decision, not the work.

Step 1 — Classify by media type

Signal in user request Continue at
image, art, concept, portrait, icon, sprite, texture, skybox, HUD 2D table
model, mesh, 3D, prop, character, rigged, vehicle, tree, level kit 3D table
sound, SFX, music, ambient, voice, VO Audio table
cutscene, trailer, loop video, animated background Video table
animation, idle, walk, attack, retarget, blend tree, IK, lipsync Animation table
fire, muzzle flash, smoke, lightning, shake, hit-stop, particles VFX table

If the request spans rows ("a witch with idle and a fire spell"), classify the first asset and dispatch — the specialist hands off when it's done.

Step 2 — Disambiguate (one question max)

Ask the exact phrase before dispatching. Skipping the question is the most common routing mistake.

Ambiguity Disambiguation question (verbatim) Routes
Concept art vs character portrait "Quick check — exploring the look (3-4 variants for art direction) or generating a final character portrait for dialogue UI?" onyx:2d-assets/concept-art (exploring) / onyx:2d-assets/character-portrait (final)
Prop vs character model "Static object (sword, chair, lantern) or rigged character that needs animation?" onyx:3d-assets/prop-model / onyx:3d-assets/character-model
Tile vs sprite sheet "One seamless tile that repeats, or a frame grid for an animated sprite?" onyx:2d-assets/tileable-texture / onyx:2d-assets/sprite-sheet
SFX vs music "One-shot effect or a longer track (loop, theme, ambient bed)?" onyx:audio/sound-effect / onyx:audio/music-track (or audio/ambient-bed)
Generate vs retarget motion "Generate a new clip on this character, or apply an existing library to a new character?" onyx:animation/generate-motion / onyx:animation/retarget
VFX recipe vs game-feel "Particle/shader effect in the world or screen-feel (camera shake, hit-stop)?" onyx:visual-effects/recipes/<name> / onyx:visual-effects/game-feel

Read the full file on GitHub · 135 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 135 lines · 94 tokens per session scan A bdd5fcd877e3

Subscribe to this mod's changes

asset-strategy is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 94 tokens to every session and 2,078 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

Blender 5.2 simulation cheat sheet

Quick reference for Blender 5.2's XPBD physics — the Geometry-Nodes cloth/hair system, effectors and colliders, the bake-to-GLB pathway for every sim type, and the 5.2 API changes that break headless export scripts. Use when someone asks how to sim cloth or hair, bake physics into a GLB, drape or sag a mesh, or why…

akaieuan/Hologram · 105 tokens

Author a pose via IK and bake

Author a character pose in Blender by snapping IK targets to an item's socket empties, baking the solve to FK keyframes, and persisting the resolved Euler angles into the project's pose registry. Use when someone wants a character to hold, grip, carry, or aim an item, needs a new pose or stance clip, or asks why…

akaieuan/Hologram · 86 tokens

html-ppt-zhangzara-8-bit-orbit

A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.

nexu-io/open-design · 53 tokens

screenshot-game-view

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.

IvanMurzak/Unity-MCP · 58 tokens

threejs-audio-generator

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio…

majidmanzarpour/threejs-game-skills · 71 tokens

sprite-gen

A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.

aldegad/sprite-gen · 79 tokens