Blender 5.2 simulation cheat sheet

Blender 5.2 simulation cheat sheet is a skill for Claude Code from akaieuan/Hologram. It costs 105 tokens per session (1,138 once invoked), scanned A, original, MIT.

A quick reference for Blender 5.2's experimental XPBD physics system, including cloth, hair, forces, collisions, and simulation export.

In plain words
What is it for?
Use it when simulating cloth or hair, setting up colliders and forces, baking simulations to GLB files, or debugging headless export scripts.
Why use it?
It helps developers work around Blender 5.2 changes and avoid relying on outdated instructions, especially in scripts that export simulations.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the hologram plugin — 10 skills, 6 hooks, 1 MCP server shipped together

Good fit Use it when simulating cloth or hair, setting up colliders and forces, baking simulations to GLB files, or debugging headless export scripts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/akaieuan/hologram/blender-sim
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add akaieuan/Hologram --skill blender-sim
Clone the repo
git clone --depth 1 https://github.com/akaieuan/Hologram

Made for: Claude Code.

Or install hologram, the plugin that ships this one along with the rest of its 10 skills, 6 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Blender 5.2 simulation cheat sheet

README.md
[![agentmods](https://agentmods.dev/badge/skills/akaieuan/hologram/blender-sim/github.svg)](https://agentmods.dev/skills/akaieuan/hologram/blender-sim)
Your own site
<a href="https://agentmods.dev/skills/akaieuan/hologram/blender-sim"><img src="https://agentmods.dev/badge/skills/akaieuan/hologram/blender-sim/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Blender 5.2 simulation cheat sheet

Your own site · 80×15
<a href="https://agentmods.dev/skills/akaieuan/hologram/blender-sim"><img src="https://agentmods.dev/badge/skills/akaieuan/hologram/blender-sim.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,138 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.01138
Opus 5 $0.00053 $0.00569
Sonnet 5 $0.00021 $0.00228
Haiku 4.5 $0.00011 $0.00114

Measured 12d ago against content hash 88cc83e30081, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

Blender 5.2 simulation cheat sheet scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

hologram/plugin/skills/blender-sim/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender 5.2 physics & simulation — cheat sheet

When invoked, print the reference below. Quick lookup — do not read files or run tools. (Digest of the 5.2 LTS release notes and community testing, July 2026; the long-form version lives in docs/research/blender-52-simulation.md of the Hologram repo.)


The new system (5.2, experimental)

XPBD Solver node — Geometry-Nodes-native, constraint-based (the solver family modern game/film cloth uses). ~2–4× faster than legacy cloth in reference tests. Two ready-made assets sit on top of it:

Asset Use Notes
Cloth Dynamics modifier + node group on any mesh pinning, stretch/bend, tearing. NO self-collision or pressure yet.
Hair Dynamics Add > Curves > Empty Hair auto-wires it needs an attach surface + Capture Rest Geometry modifier; each curve sims as a Cosserat rod

Effectors — collisions and forces are explicit, nothing is auto-detected:

  • Collider — any closed mesh, via the Collider modifier, collected into the collection you assign as the cloth's effectors
  • Custom Force — per-point force vectors. Only gravity is built in; wind / turbulence / drag = build a Custom Force on an Empty (Empties host GN modifiers now)
  • Custom Effector — a closure injected at a solver stage (e.g. Post Solve)

Working values: stretch/bend stiffness above ~0.25 goes rubbery — stay under it. Meshes need density for collisions to register — subdivide at least once. Pin the attachment edge (pole edge, rim, hem).

It is experimental. The node design may change; don't build load-bearing tooling against node-group internals — wrap your recipe in one script or skill so there's a single place to fix.

Bake-to-GLB pathways (per sim type)

glTF has no runtime physics — sim at authoring time, export baked geometry.

Sim Export-safe route
XPBD Cloth/Hair, Simulation Zone Bake node (Mode = Still for a frozen pose) → evaluated mesh exports like any modifier result; or scrub to the good frame and apply the modifier
Classic cloth / soft body scrub to frame → bpy.ops.object.modifier_apply freezes the drape
Rigid body bpy.ops.rigidbody.bake_to_keyframes(frame_start, frame_end, step) → real object keyframes, glTF exports them natively — the only rigid-body path that survives export
Fluid cache bake → mesh sequence; no keyframe path

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 82 lines · 105 tokens per session scan A 88cc83e30081

Subscribe to this mod's changes

Blender 5.2 simulation cheat sheet is a skill published in the GitHub repository akaieuan/Hologram (2 stars, last pushed 1mo ago), licensed MIT. It adds 105 tokens to every session and 1,138 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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