Initialize and operate a fully local text-to-3D toolkit that turns one subject description into a textured GLB, at full density or to a triangle budget, and can rig a generated character with a Mixamo-named skeleton and playable clips. Uses FLUX.2 klein through ComfyUI, TRELLIS.2 on Vulkan, and SkinTokens on ROCm. Use…
Initialize and operate a fully local text-to-3D toolkit that turns one subject description into a textured GLB, at full density or to a triangle budget, and can rig a generated character with a Mixamo-named skeleton and playable clips. Uses FLUX.2 klein through ComfyUI, TRELLIS.2 on Vulkan, and SkinTokens on ROCm. Use…
Collect user-observed IKEA product GLB models into verified local research collections with provenance, dimensions, optional Blender previews, a Three.js gallery, indexes, and handoff. Use when Codex is asked to find an IKEA product's available 3D model, process a user-specified product list, import browser-captured…
Read-only conformance sweep of the whole export catalogue — files on disk vs the manifest, hologram checks, stale thumbnails, and version drift — reported as a table and logged to the activity trail. Use when someone asks to audit, lint, or health-check the assets, thinks the manifest is out of date, or wants a…
Scaffold a new project skill that automates one of your Hologram workflows — pre-wired to Hologram's MCP tools and CLI so it actually works. Use when someone says "make a hologram skill", "create a skill for X", "turn this into a skill", "automate this hologram workflow", or wants a reusable command for a repeated…
Author and enforce a project's GLB conventions — naming, hierarchy, socket empties and their placement, custom properties, and tri budgets — and turn them into hologram checks so they're validated on every export. Use when someone asks what makes a well-formed GLB, how to add attachment sockets, why an item won't sit…