voice-line

voice-line is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 93 tokens per session (3,609 once invoked), scanned A, a copy of voice-line, MIT.

A guide for generating spoken audio from text, known as text-to-speech, for characters, narrators, and dialogue.

In plain words
What is it for?
Use it to create NPC lines, narration, tutorial speech, menu announcements, or dialogue with multiple voices.
Why use it?
It helps choose a suitable voice and adjust how steady, expressive, similar, or fast the delivery sounds.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Use it to create NPC lines, narration, tutorial speech, menu announcements, or dialogue with multiple voices.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/voice-line
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill voice-line
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for voice-line

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/voice-line/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/voice-line)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/voice-line"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/voice-line/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for voice-line

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/voice-line"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/voice-line.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,609 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.03609
Opus 5 $0.00046 $0.01804
Sonnet 5 $0.00019 $0.00722
Haiku 4.5 $0.00009 $0.00361

Measured 11d ago against content hash 70f04124ee1c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

voice-line scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to voice-line — 114 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/audio/voice-line/SKILL.md · 276 lines

How it starts

The opening of the file, as written. The whole thing — 276 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/voice-line — Generate TTS Voice for NPCs, Narrator, Dialogue

Overview

The hardest part of TTS isn't the line — it's picking the right voice. ElevenLabs ships hundreds; pick wrong and a tough warlord NPC sounds like a podcast host. This skill walks the voice-id discovery flow (onyx_list_models family audio-voice), narrows by gender / accent / age / energy, presents 4–5 finalists with sample URLs for the user to audition, and locks the pick before generating.

Then it generates one line (or a multi-turn dialogue) with the right stability / style / similarity / speed for the delivery — flat for narration, expressive for a bark, fast for an excited shout.

When to use

  • NPC bark, narrator line, dialogue between two characters, tutorial voice, menu announcer.
  • Multi-line conversation with two or more voices → use text_to_dialogue capability.

When NOT to use

  • Non-verbal vocal SFX (grunt, scream) → audio/sound-effect with prompt male grunt of pain, mid-thirties, sharp, 400ms.
  • Pre-recorded voice from a real actor — import the .mp3 / .wav with onyx_import_from_url and skip TTS.

Steps

1. Read the audio bible and any character notes

Read .onyx/audio-bible.md
Read .onyx/memory/casting/voices.md   # preferred cast memory, if present
Read .onyx/voice-cast.md              # legacy cast memory, if present
Read .onyx/characters.md   # if present
Glob .onyx/characters/*.md
Glob .onyx/memory/characters/*.md

If a character bible exists, the voice should match the character's age / gender / regional origin / energy. If it doesn't, ask:

Tell me the character: gender, rough age, accent or regional flavor, and energy (calm / measured / excited / gruff). Or just give me a reference — "sounds like the captain in Mass Effect" works.

2. Browse the voice catalog

onyx_list_models(family="audio-voice")

Returns a list with id, name, accent, gender, age, description, and previewUrl. Filter mentally to 8–12 candidates by the character's hard constraints (gender + age + accent), then pick 4–5 finalists with maximally distinct character (gruff vs warm vs neutral vs theatrical).

Read the full file on GitHub · 276 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 276 lines · 93 tokens per session scan A 70f04124ee1c

Subscribe to this mod's changes

voice-line is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 3mo ago), licensed MIT. It adds 93 tokens to every session and 3,609 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to voice-line, differing in 114 lines, and is treated as a copy.

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