XeldarAlz

65 mods across 1 repository, 21 stars between them.

unity-doctor

25

XeldarAlz/everything-claude-unity

Command Claude Code

Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.

21 4mo ago A 26 tokens original MIT

unity-feature

26

XeldarAlz/everything-claude-unity

Command Claude Code

Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.

21 4mo ago A 27 tokens original MIT

unity-fix

27

XeldarAlz/everything-claude-unity

Command Claude Code

Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.

21 4mo ago A 28 tokens original MIT

unity-init

28

XeldarAlz/everything-claude-unity

Command Claude Code

Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.

21 4mo ago A 29 tokens original MIT

unity-instincts

29

XeldarAlz/everything-claude-unity

Command Claude Code

Manage the project's instinct library — view, promote, evolve, export, or import atomic learned behaviors captured automatically by PostToolUse observations.

21 4mo ago A 32 tokens original MIT

unity-interview

30

XeldarAlz/everything-claude-unity

Command Claude Code

Socratic interview flow — explores requirements, identifies edge cases, clarifies scope, and outputs a structured feature brief before any coding begins.

21 4mo ago A 31 tokens original MIT

unity-learn

31

XeldarAlz/everything-claude-unity

Command Claude Code

Review accumulated session learnings, extract recurring patterns, and draft new skills from session data.

21 4mo ago A 22 tokens original MIT

unity-migrate

32

XeldarAlz/everything-claude-unity

Command Claude Code

Plan and execute Unity version or render pipeline migration — identifies deprecated APIs, package compatibility, and executes migration steps.

21 4mo ago A 26 tokens original MIT

unity-network

33

XeldarAlz/everything-claude-unity

Command Claude Code

Set up multiplayer networking — writes network scripts, configures NetworkManager via MCP. Supports Netcode, Mirror, Photon, Fish-Net.

21 4mo ago A 30 tokens original MIT

unity-optimize

34

XeldarAlz/everything-claude-unity

Command Claude Code

Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.

21 4mo ago A 30 tokens original MIT

unity-profile

35

XeldarAlz/everything-claude-unity

Command Claude Code

Deep profiling session — captures frames via MCP, analyzes CPU/GPU timing, memory snapshots, rendering stats, and provides optimization recommendations.

21 4mo ago A 29 tokens original MIT

unity-prototype

36

XeldarAlz/everything-claude-unity

Command Claude Code

The killer feature. One prompt to playable prototype — writes scripts, builds scene via MCP, sets up physics/camera, wires everything together.

21 4mo ago A 32 tokens original MIT

unity-ralph

37

XeldarAlz/everything-claude-unity

Command Claude Code

Relentless verify-fix loop — refuses to stop until the project is clean. Runs unity-verifier repeatedly with configurable max iterations and stall detection.

21 4mo ago A 35 tokens original MIT

unity-review

38

XeldarAlz/everything-claude-unity

Command Claude Code

Full Unity-aware code review — checks serialization safety, performance, architecture, and Unity-specific pitfalls.

21 4mo ago A 22 tokens original MIT

unity-scene

39

XeldarAlz/everything-claude-unity

Command Claude Code

Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers.

21 4mo ago A 26 tokens original MIT

unity-sessions

42

XeldarAlz/everything-claude-unity

Command Claude Code

List all saved sessions with branch, phase, modified-file count, and timestamp. Sessions are snapshots in .claude/state/sessions/ created by /unity-session-save.

21 4mo ago A 38 tokens original MIT

unity-shader

43

XeldarAlz/everything-claude-unity

Command Claude Code

Create or debug shaders — writes HLSL/ShaderLab, creates materials via MCP, applies to test objects, checks rendering stats.

21 4mo ago A 31 tokens original MIT

XeldarAlz/everything-claude-unity

Command Claude Code

Audit all skills and agents in .claude/ for duplicates, stale references, never-loaded entries, broken globs, and frontmatter issues. Produces a cleanup report without modifying anything.

21 4mo ago A 44 tokens original MIT

unity-skillify

45

XeldarAlz/everything-claude-unity

Command Claude Code

Generate a new skill from accumulated session learnings. Analyzes patterns, drafts SKILL.md, validates structure.

21 4mo ago A 28 tokens original MIT

unity-team

46

XeldarAlz/everything-claude-unity

Command Claude Code

Parallel agent orchestration — spawns multiple specialized agents simultaneously for faster development. Supports preset teams and custom combinations.

21 4mo ago A 25 tokens original MIT

unity-test

47

XeldarAlz/everything-claude-unity

Command Claude Code

Writes missing tests and runs them via MCP. Identifies untested code, creates EditMode/PlayMode tests, executes via runtests, reports results.

21 4mo ago A 34 tokens original MIT

unity-ui

48

XeldarAlz/everything-claude-unity

Command Claude Code

Build UI screens — writes code + sets up visual hierarchy via MCP. Supports UGUI Canvas and UI Toolkit.

21 4mo ago A 25 tokens original MIT