unity-ui

unity-ui is a command for Claude Code from XeldarAlz/everything-claude-unity. It costs 25 tokens per session (284 once invoked), scanned A, original, MIT.

A Unity command for creating game UI screens in either UGUI, Unity’s older Canvas-based system, or UI Toolkit, Unity’s newer styling-based system. It writes the supporting code and sets up the screen layout.

In plain words
What is it for?
Use it for menus, forms, HUDs, and other interactive Unity screens with buttons, text, images, input fields, or toggles.
Why use it?
It reduces the manual work of creating UI objects, arranging them, connecting interactions, and checking for errors.

Command for Claude Code

Part of the everything-claude-unity plugin — 10 skills, 27 commands, 20 agents, 5 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/xeldaralz/everything-claude-unity/unity-ui
Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

Or install everything-claude-unity, the plugin that ships this one along with the rest of its 10 skills, 27 commands, 20 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-ui

README.md
[![agentmods](https://agentmods.dev/badge/commands/xeldaralz/everything-claude-unity/unity-ui.svg)](https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-ui)
Your own site
<a href="https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-ui"><img src="https://agentmods.dev/badge/commands/xeldaralz/everything-claude-unity/unity-ui.svg" alt="Measured on agentmods" height="20"></a>
Per session 25 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 284 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00025 $0.00284
Opus 5 $0.00013 $0.00142
Sonnet 5 $0.00005 $0.00057
Haiku 4.5 $0.00003 $0.00028

Measured 4d ago against content hash c489321ee43a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/commands/unity-ui.md · 33 lines

What it actually says

/unity-ui — Build a UI Screen

Build a UI screen based on: $ARGUMENTS

Workflow

Use the unity-ui-builder agent to:

  1. Choose UI system — UGUI (Canvas) or UI Toolkit based on project context
  2. Plan the layout — identify elements, hierarchy, interaction, styling
  3. Write scripts:
    • UGUI: MonoBehaviour with [SerializeField] Button/Text/Image references
    • UI Toolkit: UXML document + USS stylesheet + controller script
  4. Build visual hierarchy via MCP:
    • UGUI: Canvas, panels, buttons, text via manage_ui + manage_gameobject
    • UI Toolkit: write UXML/USS files, attach UIDocument component
  5. Wire interactions — button clicks, input fields, toggles
  6. Verify via read_console

UGUI Performance Rules

  • Disable Raycast Target on non-interactive elements
  • Split static/dynamic content into separate Canvases
  • Avoid Layout Groups in scroll views

Report the screen structure, scripts created, and how to test.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 33 lines · 25 tokens per session scan A c489321ee43a

Subscribe to this mod's changes

unity-ui is a command published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 25 tokens to every session and 284 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.