unity-audit
01XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
The ultimate Claude Code toolkit for Unity — 20 AI agents, 22 slash commands, 41 skills, and safety hooks for AI-assisted Unity game development. Drop-in, production-ready.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Manage the project's instinct library — view, promote, evolve, export, or import atomic learned behaviors captured automatically by PostToolUse observations.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Socratic interview flow — explores requirements, identifies edge cases, clarifies scope, and outputs a structured feature brief before any coding begins.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Review accumulated session learnings, extract recurring patterns, and draft new skills from session data.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Plan and execute Unity version or render pipeline migration — identifies deprecated APIs, package compatibility, and executes migration steps.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Set up multiplayer networking — writes network scripts, configures NetworkManager via MCP. Supports Netcode, Mirror, Photon, Fish-Net.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Deep profiling session — captures frames via MCP, analyzes CPU/GPU timing, memory snapshots, rendering stats, and provides optimization recommendations.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
The killer feature. One prompt to playable prototype — writes scripts, builds scene via MCP, sets up physics/camera, wires everything together.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Relentless verify-fix loop — refuses to stop until the project is clean. Runs unity-verifier repeatedly with configurable max iterations and stall detection.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Full Unity-aware code review — checks serialization safety, performance, architecture, and Unity-specific pitfalls.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Build or modify a Unity scene entirely via MCP — GameObjects, hierarchy, lighting, cameras, physics layers.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Restore a named session snapshot into the live .claude/state/session.json so the next SessionStart picks it up.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Save the current session state as a labeled snapshot to .claude/state/sessions/ .json for later /unity-session-resume.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
List all saved sessions with branch, phase, modified-file count, and timestamp. Sessions are snapshots in .claude/state/sessions/ created by /unity-session-save.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Create or debug shaders — writes HLSL/ShaderLab, creates materials via MCP, applies to test objects, checks rendering stats.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Audit all skills and agents in .claude/ for duplicates, stale references, never-loaded entries, broken globs, and frontmatter issues. Produces a cleanup report without modifying anything.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Generate a new skill from accumulated session learnings. Analyzes patterns, drafts SKILL.md, validates structure.
XeldarAlz/everything-claude-unity
Command Claude Code
Part of everything-claude-unity
Parallel agent orchestration — spawns multiple specialized agents simultaneously for faster development. Supports preset teams and custom combinations.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: