Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-migrate)<a href="https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-migrate"><img src="https://agentmods.dev/badge/commands/xeldaralz/everything-claude-unity/unity-migrate/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-migrate"><img src="https://agentmods.dev/badge/commands/xeldaralz/everything-claude-unity/unity-migrate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.00364 |
| Opus 5.5 | $0.00010 | $0.00146 |
| Sonnet 5.5 | $0.00005 | $0.00073 |
| Haiku 4.5 | $0.00003 | $0.00036 |
Grade A, and why
unity-migrate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/unity-migrate — Migration Assistant
Plan and execute a migration to: $ARGUMENTS
Workflow
Use the unity-migrator agent to:
Step 1: Assess Current State
project_info resource → current Unity version, platform, packages
manage_packages action:"list" → all installed packages with versions
Scan codebase for:
- Deprecated API usage (Grep for known deprecated methods)
- Platform-specific code that may need updating
- Shader code using old includes
Step 2: Create Migration Plan
Present a step-by-step plan:
- Backup — create git branch
- Package updates — which packages need version bumps
- API changes — specific code changes needed (old → new)
- Shader changes — if render pipeline migration
- Material conversion — if render pipeline migration
- Testing — what to test after migration
Step 3: Execute (with user approval)
For each step:
- Make the change
- Check console via
read_console - Fix any errors before proceeding
- Report progress
Step 4: Verify
- Run all tests via
run_testsMCP - Check console for warnings
- Verify build still succeeds
Common Migrations
- Unity 2021 → 2022 LTS
- Unity 2022 → Unity 6
- Built-in → URP
- Legacy Input → Input System
- Coroutines → UniTask
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 57 lines · 26 tokens per session scan A bc66c34bc991
unity-migrate is a command published in the GitHub repository XeldarAlz/everything-claude-unity (24 stars, last pushed 5mo ago), licensed MIT. It adds 26 tokens to every session and 364 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other commands, from other repositories
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gba-ai-full
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gba-smoke
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gba-build-develop
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nds-build
Command "nds-build" from intellegix/intellegix-code-agent-toolkit, covering /nds-build — universal nds game builder, usage, subcommands, new — scaffold a new nds project and develop — research-driven modular game build.