Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/xeldaralz/everything-claude-unity/unity-scenegit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-scene)<a href="https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-scene"><img src="https://agentmods.dev/badge/commands/xeldaralz/everything-claude-unity/unity-scene.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00026 | $0.00353 |
| Opus 5 | $0.00013 | $0.00177 |
| Sonnet 5 | $0.00005 | $0.00071 |
| Haiku 4.5 | $0.00003 | $0.00035 |
Grade A, and why
unity-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/unity-scene — Build a Scene
Build or modify a scene based on the description: $ARGUMENTS
Workflow
Use the unity-scene-builder agent to:
- Plan the scene — identify GameObjects, components, hierarchy, lighting, and camera setup
- Create or load scene via
manage_sceneMCP (use templates:3d_basicor2d_basic) - Build hierarchy using
batch_execute:- Environment objects (ground, walls, platforms)
- Character spawn points
- Camera (Cinemachine virtual camera)
- Lighting (directional light, point lights)
- System objects (managers, spawners)
- Configure components via
manage_components - Set up physics via
manage_physics(layers, collision matrix) - Set up camera via
manage_camera(follow, confiner, blending) - Verify via
read_console— no errors
Hierarchy Convention
@Environment/ — static world geometry
@Characters/ — player, NPCs, enemies
@Cameras/ — main camera, virtual cameras
@Lighting/ — lights, reflection probes
@UI/ — canvases
@Systems/ — managers, spawners
_Dynamic/ — parent for runtime-spawned objects
Report the complete scene structure when done.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 41 lines · 26 tokens per session scan A a17ccc17146d
unity-scene is a command published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 26 tokens to every session and 353 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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