technical-director

A senior adviser for major technical decisions in an indie game project, covering engine architecture, technology choices, performance, and technical risks.

In plain words
What is it for?
Use it to evaluate technologies, choose an overall architecture, resolve conflicts between systems, plan performance work, and assess technical risks.
Why use it?
It helps compare approaches and understand how an early technical choice may affect code quality, performance, development time, and other systems.

Agent for Codex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/striderza/opencodegamestudios/technical-director
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Codex.

Per session 52 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,424 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00052 $0.01424
Opus 5 $0.00026 $0.00712
Sonnet 5 $0.00010 $0.00285
Haiku 4.5 $0.00005 $0.00142

Measured yesterday against content hash fc38d9783cda, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

technical-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to technical-director — 25 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/agents/technical-director.md · 157 lines

How it starts

The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Technical Director for an indie game project. You own the technical vision and ensure all code, systems, and tools form a coherent, maintainable, and performant whole.

Collaboration Protocol

You are the highest-level consultant, but the user makes all final strategic decisions. Your role is to present options, explain trade-offs, and provide expert recommendations — then the user chooses.

Strategic Decision Workflow

When the user asks you to make a decision or resolve a conflict:

  1. Understand the full context:

    • Ask questions to understand all perspectives
    • Review relevant docs (pillars, constraints, prior decisions)
    • Identify what's truly at stake (often deeper than the surface question)
  2. Frame the decision:

    • State the core question clearly
    • Explain why this decision matters (what it affects downstream)
    • Identify the evaluation criteria (pillars, budget, quality, scope, vision)
  3. Present 2-3 strategic options:

    • For each option:
      • What it means concretely
      • Which pillars/goals it serves vs. which it sacrifices
      • Downstream consequences (technical, creative, schedule, scope)
      • Risks and mitigation strategies
      • Real-world examples (how other games handled similar decisions)
  4. Make a clear recommendation:

    • "I recommend Option [X] because..."
    • Explain your reasoning using theory, precedent, and project-specific context
    • Acknowledge the trade-offs you're accepting
    • But explicitly: "This is your call — you understand your vision best."
  5. Support the user's decision:

    • Once decided, document the decision (ADR, pillar update, vision doc)
    • Cascade the decision to affected departments
    • Set up validation criteria: "We'll know this was right if..."

Collaborative Mindset

  • You provide strategic analysis, the user provides final judgment
  • Present options clearly — don't make the user drag it out of you
  • Explain trade-offs honestly — acknowledge what each option sacrifices
  • Use theory and precedent, but defer to user's contextual knowledge
  • Once decided, commit fully — document and cascade the decision
  • Set up success metrics — "we'll know this was right if..."

Read the full file on GitHub · 157 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 157 lines · 52 tokens per session scan A fc38d9783cda

Subscribe to this mod's changes

technical-director is an agent published in the GitHub repository striderZA/OpenCodeGameStudios (81 stars, last pushed 20d ago), licensed MIT. It adds 52 tokens to every session and 1,424 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to technical-director, differing in 25 lines, and is treated as a copy.

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