akiojin/unity-mcp-server

[DEPRECATED] Unity MCP server — successor: akiojin/unity-cli

34Stars on the repository
42Mods indexed here, across every type
9d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

akiojin/unity-mcp-server

Skill Claude CodeCodex

Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset search, dependency analysis, Addressables.

34 9d ago A 50 tokens original MIT

akiojin/unity-mcp-server

Skill Claude CodeCodex

Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, reference searching, and structured editing. Use when: C# editing, script search, symbol search, refactoring, code indexing, class creation, method addition.

34 9d ago A 60 tokens original MIT

unity-development

03

akiojin/unity-mcp-server

Skill Claude CodeCodex

Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed implementation. Use when: Unity development in general, C# editing, scene operations, UI implementation…

34 9d ago A 63 tokens original MIT

akiojin/unity-mcp-server

Skill Claude CodeCodex

Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolkit-design instead.

34 9d ago A 54 tokens original MIT

akiojin/unity-mcp-server

Skill Claude CodeCodex

Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI design, HUD creation, Canvas setup, mobile UI, Anchors configuration.

34 9d ago A 67 tokens original MIT

akiojin/unity-mcp-server

Skill Claude CodeCodex

Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD creation, USS/UXML styling, Flexbox layout, PanelSettings configuration.

34 9d ago A 69 tokens original MIT

akiojin/unity-mcp-server

Skill Claude CodeCodex

Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input simulation, UI clicks, screenshots, video recording, test execution.

34 9d ago A 55 tokens original MIT

akiojin/unity-mcp-server

Skill Claude CodeCodex

Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObject creation, component addition, hierarchy retrieval, scene analysis.

34 9d ago A 52 tokens original MIT

akiojin/unity-mcp-server

Skill Claude CodeCodex

Expert guidance for building MCP (Model Context Protocol) servers using the TypeScript SDK. Use when developing MCP servers, implementing tools/resources/prompts, or working with the @modelcontextprotocol/sdk package. Covers server initialization, request handlers, Zod schemas, error handling, and JSON-RPC patterns.

34 9d ago A 65 tokens original MIT