Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/akiojin/unity-mcp-server/unity-editor-imgui-designnpx skills add akiojin/unity-mcp-server --skill unity-editor-imgui-designgit clone --depth 1 https://github.com/akiojin/unity-mcp-serverWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/akiojin/unity-mcp-server/unity-editor-imgui-design)<a href="https://agentmods.dev/skills/akiojin/unity-mcp-server/unity-editor-imgui-design"><img src="https://agentmods.dev/badge/skills/akiojin/unity-mcp-server/unity-editor-imgui-design.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.06427 |
| Opus 5 | $0.00027 | $0.03214 |
| Sonnet 5 | $0.00011 | $0.01285 |
| Haiku 4.5 | $0.00005 | $0.00643 |
Grade A, and why
unity-editor-imgui-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 1,142 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Editor IMGUI Design Skill
WARNING: IMGUI is for Unity Editor extensions ONLY. For game UI, use
unity-game-ugui-designorunity-game-ui-toolkit-design.
IMGUI vs Game UI
| Aspect | IMGUI (Editor) | uGUI / UI Toolkit (Game) |
|---|---|---|
| Purpose | Editor tools, inspectors | In-game UI, HUD |
| Build inclusion | Editor only | Included in builds |
| Rendering | Immediate mode | Retained mode |
| Performance | OK for editor | Optimized for runtime |
| Styling | Limited (GUISkin) | Rich (USS, materials) |
Quick Start
Create EditorWindow
// Create editor window script
mcp__unity-mcp-server__create_class({
path: "Assets/Editor/MyToolWindow.cs",
className: "MyToolWindow",
namespace: "MyProject.Editor",
baseType: "EditorWindow",
usings: "UnityEditor"
})
// Add window content
mcp__unity-mcp-server__edit_structured({
path: "Assets/Editor/MyToolWindow.cs",
symbolName: "MyToolWindow",
operation: "insert_after",
newText: `
[MenuItem("Tools/My Tool Window")]
public static void ShowWindow()
{
GetWindow<MyToolWindow>("My Tool");
}
private void OnGUI()
{
GUILayout.Label("My Tool", EditorStyles.boldLabel);
if (GUILayout.Button("Do Something"))
{
Debug.Log("Button clicked!");
}
}
`
})
Create Custom Inspector
// Create custom inspector script
mcp__unity-mcp-server__create_class({
path: "Assets/Editor/MyComponentEditor.cs",
className: "MyComponentEditor",
namespace: "MyProject.Editor",
baseType: "Editor",
usings: "UnityEditor"
})
// Add CustomEditor attribute and OnInspectorGUI
mcp__unity-mcp-server__edit_structured({
path: "Assets/Editor/MyComponentEditor.cs",
symbolName: "MyComponentEditor",
operation: "insert_before",
newText: "[CustomEditor(typeof(MyComponent))]\n"
})
mcp__unity-mcp-server__edit_structured({
path: "Assets/Editor/MyComponentEditor.cs",
symbolName: "MyComponentEditor",
operation: "insert_after",
newText: `
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("myField"));
if (GUILayout.Button("Custom Button"))
{
((MyComponent)target).DoSomething();
}
serializedObject.ApplyModifiedProperties();
}
`
})
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 1,142 lines · 54 tokens per session scan A 1496ddfa41c7
unity-editor-imgui-design is a skill published in the GitHub repository akiojin/unity-mcp-server (34 stars, last pushed 5d ago), licensed MIT. It adds 54 tokens to every session and 6,427 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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