Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/akiojin/unity-mcp-server/unity-scene-managementnpx skills add akiojin/unity-mcp-server --skill unity-scene-managementgit clone --depth 1 https://github.com/akiojin/unity-mcp-serverWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/akiojin/unity-mcp-server/unity-scene-management)<a href="https://agentmods.dev/skills/akiojin/unity-mcp-server/unity-scene-management"><img src="https://agentmods.dev/badge/skills/akiojin/unity-mcp-server/unity-scene-management.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.03654 |
| Opus 5 | $0.00000 | $0.01827 |
| Sonnet 5 | $0.00000 | $0.00731 |
| Haiku 4.5 | $0.00000 | $0.00365 |
Grade A, and why
unity-scene-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 645 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Scene & GameObject Management
A guide for creating, managing, and analyzing Unity scenes, GameObjects, and components.
Quick Start
1. Check Current Scene State
// List loaded scenes
mcp__unity-mcp-server__list_scenes({ includeLoadedOnly: true })
// Current scene info
mcp__unity-mcp-server__get_scene_info({ includeGameObjects: true })
// Get hierarchy (lightweight)
mcp__unity-mcp-server__get_hierarchy({
nameOnly: true,
maxObjects: 100
})
2. Create GameObject
// Empty GameObject
mcp__unity-mcp-server__create_gameobject({
name: "GameManager"
})
// Primitive
mcp__unity-mcp-server__create_gameobject({
name: "Floor",
primitiveType: "plane",
position: { x: 0, y: 0, z: 0 },
scale: { x: 10, y: 1, z: 10 }
})
3. Add Component
// Add Rigidbody
mcp__unity-mcp-server__add_component({
gameObjectPath: "/Player",
componentType: "Rigidbody",
properties: { mass: 1.5, useGravity: true }
})
Scene Operations
Create Scene
// Create and load new scene
mcp__unity-mcp-server__create_scene({
sceneName: "Level01",
path: "Assets/Scenes/",
loadScene: true,
addToBuildSettings: true
})
Load Scene
// Single scene load (replaces current scene)
mcp__unity-mcp-server__load_scene({
scenePath: "Assets/Scenes/MainMenu.unity",
loadMode: "Single"
})
// Additive load (adds to current scene)
mcp__unity-mcp-server__load_scene({
scenePath: "Assets/Scenes/UI.unity",
loadMode: "Additive"
})
Save Scene
// Save current scene
mcp__unity-mcp-server__save_scene()
// Save as new file
mcp__unity-mcp-server__save_scene({
scenePath: "Assets/Scenes/Level01_backup.unity",
saveAs: true
})
List & Info
// All scenes in project
mcp__unity-mcp-server__list_scenes()
// Only scenes in build settings
mcp__unity-mcp-server__list_scenes({ includeBuildScenesOnly: true })
// Specific scene details
mcp__unity-mcp-server__get_scene_info({
scenePath: "Assets/Scenes/Main.unity",
includeGameObjects: true
})
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 645 lines · 0 tokens per session scan A 0765f04515c9
unity-scene-management is a skill published in the GitHub repository akiojin/unity-mcp-server (34 stars, last pushed 5d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 3,654 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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