unity-game-ugui-design

unity-game-ugui-design is a skill for Claude Code from akiojin/unity-mcp-server. It costs 0 tokens per session (11,539 once invoked), scanned A, original, MIT.

A guide for designing Unity game interfaces with uGUI, Unity’s built-in screen-interface system. It covers canvases, anchored layouts, HUDs, health bars, inventories, skill bars, dialogs, mobile layouts, and safe areas.

In plain words
What is it for?
Creating Unity HUDs and menus, configuring Canvas and RectTransform layouts, building inventory or skill bars, and supporting responsive mobile interfaces.
Why use it?
It provides patterns for building game interfaces that fit different screen sizes and remain usable on mobile devices.

Skill for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Part of the unity-mcp-server plugin — 8 skills, 2 commands, 1 agent shipped together

Good fit Creating Unity HUDs and menus, configuring Canvas and RectTransform layouts, building inventory or skill bars, and supporting responsive mobile interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/akiojin/unity-mcp-server/unity-game-ugui-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add akiojin/unity-mcp-server --skill unity-game-ugui-design
Clone the repo
git clone --depth 1 https://github.com/akiojin/unity-mcp-server

Made for: Claude Code.

Or install unity-mcp-server, the plugin that ships this one along with the rest of its 8 skills, 2 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-game-ugui-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/akiojin/unity-mcp-server/unity-game-ugui-design.svg)](https://agentmods.dev/skills/akiojin/unity-mcp-server/unity-game-ugui-design)
Your own site
<a href="https://agentmods.dev/skills/akiojin/unity-mcp-server/unity-game-ugui-design"><img src="https://agentmods.dev/badge/skills/akiojin/unity-mcp-server/unity-game-ugui-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 11,539 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.11539
Opus 5 $0.00000 $0.05770
Sonnet 5 $0.00000 $0.02308
Haiku 4.5 $0.00000 $0.01154

Measured 8d ago against content hash 829c84fbab22, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-game-ugui-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/plugins/unity-mcp-server/skills/unity-game-ugui-design/SKILL.md · 1,696 lines

How it starts

The opening of the file, as written. The whole thing — 1,696 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Game uGUI Design Skill

A skill for game UI design using Unity's uGUI (Unity GUI) system. Provides a comprehensive game UI design guide including implementation patterns for game UI elements like HUD, health bars, inventory, dialogs, mobile responsive design, and Safe Area support.

Quick Start

Basic Canvas Setup

// 1. Create Canvas
mcp__unity-mcp-server__create_gameobject({
  name: "Canvas"
})

// 2. Add Canvas component
mcp__unity-mcp-server__add_component({
  gameObjectPath: "/Canvas",
  componentType: "Canvas",
  properties: {
    renderMode: 0  // ScreenSpaceOverlay
  }
})

// 3. Add CanvasScaler (responsive design)
mcp__unity-mcp-server__add_component({
  gameObjectPath: "/Canvas",
  componentType: "CanvasScaler",
  properties: {
    uiScaleMode: 1,  // ScaleWithScreenSize
    referenceResolution: { x: 1080, y: 1920 },  // Reference resolution
    screenMatchMode: 0,  // MatchWidthOrHeight
    matchWidthOrHeight: 0  // 0=Portrait priority, 1=Landscape priority
  }
})

// 4. Add GraphicRaycaster (for interaction)
mcp__unity-mcp-server__add_component({
  gameObjectPath: "/Canvas",
  componentType: "GraphicRaycaster"
})

Game UI Types

Game UI is classified into 4 types based on placement and representation.

1. Diegetic UI

UI that exists within the game world. Characters can also perceive it.

  • Examples: Enemy HP bar above head, car dashboard, in-game signboards
  • Canvas Setting: World Space
  • Features: High immersion, 3D space display
// World Space Canvas (enemy HP bar above head)
mcp__unity-mcp-server__add_component({
  gameObjectPath: "/Enemy/HealthCanvas",
  componentType: "Canvas",
  properties: { renderMode: 2 }  // WorldSpace
})

mcp__unity-mcp-server__set_component_field({
  gameObjectPath: "/Enemy/HealthCanvas",
  componentType: "RectTransform",
  fieldPath: "sizeDelta",
  value: { x: 100, y: 20 }
})

2. Non-Diegetic UI

Overlay UI visible only to the player.

  • Examples: HUD, score display, minimap, skill bar
  • Canvas Setting: Screen Space - Overlay
  • Features: Always in front, screen-fixed

Read the full file on GitHub · 1,696 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 1,696 lines · 0 tokens per session scan A 829c84fbab22

Subscribe to this mod's changes

unity-game-ugui-design is a skill published in the GitHub repository akiojin/unity-mcp-server (34 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 11,539 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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