Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add akiojin/unity-mcp-server --skill unity-game-ugui-designgit clone --depth 1 https://github.com/akiojin/unity-mcp-serverWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/akiojin/unity-mcp-server/unity-game-ugui-design)<a href="https://agentmods.dev/skills/akiojin/unity-mcp-server/unity-game-ugui-design"><img src="https://agentmods.dev/badge/skills/akiojin/unity-mcp-server/unity-game-ugui-design.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.11539 |
| Opus 5 | $0.00000 | $0.05770 |
| Sonnet 5 | $0.00000 | $0.02308 |
| Haiku 4.5 | $0.00000 | $0.01154 |
Grade A, and why
unity-game-ugui-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 1,696 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Game uGUI Design Skill
A skill for game UI design using Unity's uGUI (Unity GUI) system. Provides a comprehensive game UI design guide including implementation patterns for game UI elements like HUD, health bars, inventory, dialogs, mobile responsive design, and Safe Area support.
Quick Start
Basic Canvas Setup
// 1. Create Canvas
mcp__unity-mcp-server__create_gameobject({
name: "Canvas"
})
// 2. Add Canvas component
mcp__unity-mcp-server__add_component({
gameObjectPath: "/Canvas",
componentType: "Canvas",
properties: {
renderMode: 0 // ScreenSpaceOverlay
}
})
// 3. Add CanvasScaler (responsive design)
mcp__unity-mcp-server__add_component({
gameObjectPath: "/Canvas",
componentType: "CanvasScaler",
properties: {
uiScaleMode: 1, // ScaleWithScreenSize
referenceResolution: { x: 1080, y: 1920 }, // Reference resolution
screenMatchMode: 0, // MatchWidthOrHeight
matchWidthOrHeight: 0 // 0=Portrait priority, 1=Landscape priority
}
})
// 4. Add GraphicRaycaster (for interaction)
mcp__unity-mcp-server__add_component({
gameObjectPath: "/Canvas",
componentType: "GraphicRaycaster"
})
Game UI Types
Game UI is classified into 4 types based on placement and representation.
1. Diegetic UI
UI that exists within the game world. Characters can also perceive it.
- Examples: Enemy HP bar above head, car dashboard, in-game signboards
- Canvas Setting: World Space
- Features: High immersion, 3D space display
// World Space Canvas (enemy HP bar above head)
mcp__unity-mcp-server__add_component({
gameObjectPath: "/Enemy/HealthCanvas",
componentType: "Canvas",
properties: { renderMode: 2 } // WorldSpace
})
mcp__unity-mcp-server__set_component_field({
gameObjectPath: "/Enemy/HealthCanvas",
componentType: "RectTransform",
fieldPath: "sizeDelta",
value: { x: 100, y: 20 }
})
2. Non-Diegetic UI
Overlay UI visible only to the player.
- Examples: HUD, score display, minimap, skill bar
- Canvas Setting: Screen Space - Overlay
- Features: Always in front, screen-fixed
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 1,696 lines · 0 tokens per session scan A 829c84fbab22
unity-game-ugui-design is a skill published in the GitHub repository akiojin/unity-mcp-server (34 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 11,539 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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