UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Besty0728/Unity-Skills --skill inspectorgit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/inspector)<a href="https://agentmods.dev/skills/besty0728/unity-skills/inspector"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/inspector/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/besty0728/unity-skills/inspector"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/inspector.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00012 | $0.00399 |
| Opus 5.5 | $0.00005 | $0.00160 |
| Sonnet 5.5 | $0.00002 | $0.00080 |
| Haiku 4.5 | $0.00001 | $0.00040 |
Grade A, and why
unity-inspector scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Designing component Inspector display
- Organizing serialized fields
- Adding tooltips/headers
- 设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组
Unity Inspector Design
Use this skill when scripts need to be easier to author, configure, and review in the Inspector.
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Prefer
[SerializeField] privateover unnecessary public fields. - Do not over-decorate with attributes when simple naming suffices.
Default Rules
- Use
[Header],[Tooltip],[Space],[Range],[Min],[TextArea]when they clarify authoring intent. - Use
[RequireComponent]for mandatory sibling dependencies. - Use
[CreateAssetMenu]for config/data assets that designers should create directly. - Use
OnValidateonly for lightweight editor-time validation and normalization. - Use
SerializeReferenceonly when polymorphic serialized data is genuinely needed.
Inspector Quality Checklist
- Are defaults safe?
- Are required references obvious?
- Are fields grouped by responsibility?
- Are tuning values constrained?
- Are debug-only fields separated from authoring fields?
- Will another person understand this script from the Inspector alone?
Output Format
- Field exposure strategy
- Recommended attributes
- Validation rules
- Authoring UX improvements
- Over-design to avoid
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 49 lines · 12 tokens per session scan A 85f3ad9adbbd
unity-inspector is a skill published in the GitHub repository Besty0728/Unity-Skills (1,885 stars, last pushed yesterday), licensed MIT. It adds 12 tokens to every session and 399 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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