ClawHub is a public registry where OpenClaw users publish, version, search, and install text-based agent skills and OpenClaw packages. It provides web browsing, a CLI-oriented API, moderation, vector search, and artifact hosting for code plugins, bundle plugins, and experimental whole-agent packages. The catalogue skills and agents are entries that can be discovered or used through this registry.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add openclaw/clawhub --skill openclaw-carapacegit clone --depth 1 https://github.com/openclaw/clawhubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/openclaw/clawhub/openclaw-carapace)<a href="https://agentmods.dev/skills/openclaw/clawhub/openclaw-carapace"><img src="https://agentmods.dev/badge/skills/openclaw/clawhub/openclaw-carapace/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/openclaw/clawhub/openclaw-carapace"><img src="https://agentmods.dev/badge/skills/openclaw/clawhub/openclaw-carapace.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.00530 |
| Opus 5 | $0.00025 | $0.00265 |
| Sonnet 5 | $0.00010 | $0.00106 |
| Haiku 4.5 | $0.00005 | $0.00053 |
Grade A, and why
openclaw-carapace scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- openclaw-carapace — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Carapace
Use the shared package for foundations and framework-neutral visual primitives. Keep consumer-specific behavior, data, routes, and layout composition local.
Workflow
- Read tokens.md before choosing colors, spacing, type, radii, or shadows.
- Read consumer-adapters.md for the current framework.
- Read application-surfaces.md when working on shells, panes, settings, or operational screens.
- Read terminal-ui.md when designing or auditing a terminal interface.
- Read embedded-surfaces.md when the surface renders inside a host frame, such as an MCP app.
- Inspect the consumer's existing shared primitives before creating a component.
- Use semantic tokens for UI intent; use palette primitives only for documented exceptions.
- Keep application behavior, routes, and information architecture unchanged unless the task says otherwise.
- Validate the affected routes with existing tests and real browser screenshots.
Interface Rules
- Import the complete CSS contract or its focused exported entry points.
- Compose shared classes from
components.cssbefore adding a one-off visual implementation. - Use local shared primitives before raw controls or one-off component implementations.
- Keep one primary action per decision area.
- Use familiar icons for icon-only commands and provide accessible names.
- Use status colors for status, warning, success, error, and informational meaning.
- Keep cards, controls, and repeated fixed-format elements dimensionally stable.
- Avoid nested decorative cards and page sections styled as floating cards.
- Keep surfaces, controls, and insets square through their semantic radius tokens.
- Reserve round geometry for avatars, status dots, and other truly circular indicators.
- Keep focus, hover, active, disabled, loading, and invalid states coherent.
- Keep text within its container at supported viewport sizes.
- Prefer dense, scan-friendly composition for operational product surfaces.
- Share application anatomy across consumers without forcing web and native implementations into pixel-identical layouts.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 47 lines · 50 tokens per session scan A fa20d64646f2
openclaw-carapace is a skill published in the GitHub repository openclaw/clawhub (9,407 stars, last pushed today), licensed MIT. It adds 50 tokens to every session and 530 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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