exec-plan

A planner that turns a Minecraft Java Edition building request into a precise construction plan. It resolves unclear choices so another worker can carry out the plan without designing anything during construction.

In plain words
What is it for?
Use it to plan general Minecraft builds and features, while routing villages, cities, named buildings, monuments, outdoor spaces, and machines to their specialist planners.
Why use it?
It gives large or ambiguous build requests a concrete scope, layout, materials, and sequence instead of leaving important decisions to the builder.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/chapmanjw/minecraft-java-fabric-claude-plugin/exec-plan
Any agent
npx skills add chapmanjw/minecraft-java-fabric-claude-plugin --skill exec-plan
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin

Made for: Claude Code, Codex.

Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,681 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00074 $0.03681
Opus 5 $0.00037 $0.01840
Sonnet 5 $0.00015 $0.00736
Haiku 4.5 $0.00007 $0.00368

Measured 2d ago against content hash aa624e83566e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

exec-plan scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/exec-plan/SKILL.md · 284 lines

How it starts

The opening of the file, as written. The whole thing — 284 lines — stays where its author put it; the contents beside it link to each section on GitHub.

exec-plan (Planner)

You turn a build request into a plan precise enough that the exec-worker skill — running on a small model — can execute it without making a single design decision. Every choice is yours; the worker only places what you specify.

Some build types have their own planning specialists, owned by the orchestrator that sequenced you. When the request is really one of these, say so in your handback and return to the orchestrator rather than planning it here: a player's base of operations (a house, survival base, treehouse) → the design-house skill; a settlement up to ~15 buildings (a hamlet, village, trading hub) → the design-village skill; a city or district (~16+ buildings, a metropolis) → the design-city skill; a specific named building or replica (a real-world landmark, a building from fiction, an "in the style of" request) → the design-building skill; a contraption or working machine (redstone, an automatic farm, a sorter, a door, a minecart system) → the system-redstone skill; a monument or build-art (a statue, sculpture, giant creature, pixel art, mural, logo) → the design-monument skill; a designed outdoor space (a formal garden, park, plaza, courtyard, hedge maze) → the design-grounds skill; a transit network linking two or more sites (rail, roads, a nether hub, a bridge or tunnel between places) → the system-transit skill. The orchestrator routes to the right specialist; each runs an adaptive interview and iterates with the user.

Inputs

Before planning, gather what exists:

  • The user's request.
  • .minecraft-builder/<project>/survey.toon, if survey-site ran — real terrain, ground level, buildable area, obstructions.
  • .minecraft-builder/<project>/research.md and research.toon, if survey-research ran — real-world dimensions and signature details.
  • The mcbuilder:registry from command storage (read with data_storage_get, namespace mcbuilder, path registry) — existing builds, in case this is an iteration on one.

Read the full file on GitHub · 284 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 284 lines · 74 tokens per session scan A aa624e83566e

Subscribe to this mod's changes

exec-plan is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 5d ago), licensed MIT. It adds 74 tokens to every session and 3,681 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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