corosolto/client

FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js + vanilla JS, zero build. Gerado em par com agentes de IA (Claude, Kimi, Codex/GPT, GLM) — AI generated & AI friendly.

234Stars on the repository
18Mods indexed here, across every type
2d agoLast push, which is what freshness is scored on
AGPL-3.0Licence, which decides whether bodies are shown

game-3d-assets

01

corosolto/client

Skill Claude CodeCodex

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.

234 2d ago A 49 tokens AGPL-3.0

graphify

02

corosolto/client

Skill Claude CodeCodex

Use for any question about a codebase, its architecture, file relationships, or project content — especially when graphify-out/ exists, where the question should be treated as a graphify query first. Turns any input (code, docs, papers, images, videos) into a persistent knowledge graph with god nodes, community…

234 2d ago B 76 tokens AGPL-3.0

corosolto/client

Skill Claude CodeCodex

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model…

234 2d ago A 150 tokens AGPL-3.0

threejs-3d-graphics

04

corosolto/client

Skill Claude CodeCodex

Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation, threejs, webgl, 3d-graphics, shaders, animation, interactive, web-graphics" mentioned.

234 2d ago A 85 tokens AGPL-3.0

corosolto/client

Skill Claude CodeCodex

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish…

234 2d ago A 140 tokens AGPL-3.0

corosolto/client

Skill Claude CodeCodex

Primary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests. Orchestrates sibling skills for gameplay, AAA graphics, UI…

234 2d ago A 135 tokens AGPL-3.0

corosolto/client

Skill Claude CodeCodex

Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup…

234 2d ago A 128 tokens AGPL-3.0

corosolto/client

Skill Claude CodeCodex

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D…

234 2d ago A 117 tokens AGPL-3.0

corosolto/client

Skill Claude CodeCodex

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions…

234 2d ago A 121 tokens AGPL-3.0

threejs-scene-setup

10

corosolto/client

Skill Claude CodeCodex

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the…

234 2d ago A 106 tokens AGPL-3.0

bug-hunt

11

corosolto/client

Skill Claude CodeCodex

Investiga e conserta defeito no CS BRASIL / CORO SOLTO com o método que esta base pagou caro para aprender — régua antes do conserto, mutação que prova a régua, figura no tamanho em que ela é servida, e refutação do palpite óbvio antes de agir nele. Use SEMPRE que alguém reportar que algo está quebrado, errado…

234 2d ago A 234 tokens AGPL-3.0

gauntlet-fps

12

corosolto/client

Skill Claude CodeCodex

Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI e jogabilidade do jogo FPS em Three.js. Use SEMPRE que o pedido for melhorar, avaliar, revisar ou "deixar melhor"…

234 2d ago A 188 tokens AGPL-3.0

regua

13

corosolto/client

Skill Claude CodeCodex

Escreve régua (invariante, probe, portão) para o CS BRASIL / CORO SOLTO com o método que esta base pagou caro — a régua vem antes do conserto, a mutação prova que ela morde, e o limiar é compartilhado com quem mede a mesma coisa. Use SEMPRE que for criar ou alterar qualquer coisa em tools/eval/, acrescentar…

234 2d ago A 225 tokens AGPL-3.0

corosolto/client

Skill Claude CodeCodex

Crítico adversarial de contexto limpo, rodado ANTES do push. Use quando um trabalho está pronto para virar PR e quem escreveu foi você — que é justamente quem não pode dar a nota.

234 2d ago A 50 tokens AGPL-3.0

csbrasil-pr-triage

15

corosolto/client

Skill Claude CodeCodex

Use when classifying, reviewing, or deciding mergeability of pull requests in this repository, especially to decide whether a PR is safe to merge, needs staging, or requires human gameplay/backend review.

234 2d ago A 47 tokens AGPL-3.0

corosolto/client

Skill Claude CodeCodex

Use when validating that a change did not break the basic playable flow of this repository, especially menu, ranking, team/character selection, and initial game boot.

234 2d ago A 39 tokens AGPL-3.0