Skill Claude CodeCodex
3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.
FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js + vanilla JS, zero build. Gerado em par com agentes de IA (Claude, Kimi, Codex/GPT, GLM) — AI generated & AI friendly.
Skill Claude CodeCodex
3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.
Skill Claude CodeCodex
Use for any question about a codebase, its architecture, file relationships, or project content — especially when graphify-out/ exists, where the question should be treated as a graphify query first. Turns any input (code, docs, papers, images, videos) into a persistent knowledge graph with god nodes, community…
Skill Claude CodeCodex
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model…
Skill Claude CodeCodex
Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation, threejs, webgl, 3d-graphics, shaders, animation, interactive, web-graphics" mentioned.
Skill Claude CodeCodex
Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish…
Skill Claude CodeCodex
Primary entrypoint for complete Three.js browser game creation and premium iteration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, showcase, from-scratch, endless runner, arcade, action, or release-ready requests. Orchestrates sibling skills for gameplay, AAA graphics, UI…
Skill Claude CodeCodex
Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup…
Skill Claude CodeCodex
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D…
Skill Claude CodeCodex
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions…
Skill Claude CodeCodex
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the…
Skill Claude CodeCodex
Investiga e conserta defeito no CS BRASIL / CORO SOLTO com o método que esta base pagou caro para aprender — régua antes do conserto, mutação que prova a régua, figura no tamanho em que ela é servida, e refutação do palpite óbvio antes de agir nele. Use SEMPRE que alguém reportar que algo está quebrado, errado…
Skill Claude CodeCodex
Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI e jogabilidade do jogo FPS em Three.js. Use SEMPRE que o pedido for melhorar, avaliar, revisar ou "deixar melhor"…
Skill Claude CodeCodex
Escreve régua (invariante, probe, portão) para o CS BRASIL / CORO SOLTO com o método que esta base pagou caro — a régua vem antes do conserto, a mutação prova que ela morde, e o limiar é compartilhado com quem mede a mesma coisa. Use SEMPRE que for criar ou alterar qualquer coisa em tools/eval/, acrescentar…
Skill Claude CodeCodex
Crítico adversarial de contexto limpo, rodado ANTES do push. Use quando um trabalho está pronto para virar PR e quem escreveu foi você — que é justamente quem não pode dar a nota.
Skill Claude CodeCodex
Use when classifying, reviewing, or deciding mergeability of pull requests in this repository, especially to decide whether a PR is safe to merge, needs staging, or requires human gameplay/backend review.
Skill Claude CodeCodex
Use when validating that a change did not break the basic playable flow of this repository, especially menu, ranking, team/character selection, and initial game boot.