Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/corosolto/client/threejs-3d-graphicsnpx skills add corosolto/client --skill threejs-3d-graphicsgit clone --depth 1 https://github.com/corosolto/clientWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/corosolto/client/threejs-3d-graphics)<a href="https://agentmods.dev/skills/corosolto/client/threejs-3d-graphics"><img src="https://agentmods.dev/badge/skills/corosolto/client/threejs-3d-graphics.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00085 | $0.00686 |
| Opus 5 | $0.00043 | $0.00343 |
| Sonnet 5 | $0.00017 | $0.00137 |
| Haiku 4.5 | $0.00009 | $0.00069 |
Grade A, and why
threejs-3d-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed AGPL-3.0
The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 61 lines · 85 tokens per session scan A 2967d98ec129
threejs-3d-graphics is a skill published in the GitHub repository corosolto/client (234 stars, last pushed 5d ago), licensed AGPL-3.0. It adds 85 tokens to every session and 686 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
vtj-state-management
Manages state between Vue and Three.js via Pinia and mitt. Use when synchronizing UI state, emitting events, or implementing cross-layer communication.
vtj-ui-integration
Integrates Vue UI with Three.js while maintaining strict separation. Use when building HUDs, menus, or handling UI-to-scene communication via events.
vtj-camera-system
Configures third-person camera systems with collision avoidance. Use when adjusting follow behavior, implementing camera modes, or handling cave/obstacle detection.
vtj-input-system
Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. Use when implementing controls, raycasting, or FPS-style PointerLock.
vtj-raycasting-system
Implements ray picking and collision detection. Use when selecting objects, detecting block interactions, or optimizing raycaster performance.
vtj-shader-development
Creates custom GLSL shaders with vite-plugin-glsl. Use when writing vertex/fragment shaders, managing uniforms, or adding ShaderMaterial debug panels.