client: Skill for Claude Code

.agents/skills/threejs-scene-setup/SKILL.md

threejs-scene-setup is a skill for Claude Code, Codex from corosolto/client. It costs 106 tokens per session (1,712 once invoked), scanned A, original, AGPL-3.0.

A setup guide for a Three.js scene, the 3D world displayed in a browser. It covers the scene, camera, renderer, animation loop, resizing, and OrbitControls, which let a user rotate and inspect the view.

In plain words
What is it for?
Use it when starting or debugging a Three.js application, especially when configuring the camera, WebGL output, animation loop, responsive layout, or view controls.
Why use it?
It removes the repetitive setup work and helps diagnose common problems when a Three.js app does not render or respond correctly.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is corosolto/client's own configuration. It tells Claude Code and Codex how to work on client itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything client configures →

Reuse

Borrowing it

Nothing to install: this file belongs to corosolto/client. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/corosolto/client/main/.agents/skills/threejs-scene-setup/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/corosolto/client

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-scene-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/corosolto/client/threejs-scene-setup/github.svg)](https://agentmods.dev/skills/corosolto/client/threejs-scene-setup)
Your own site
<a href="https://agentmods.dev/skills/corosolto/client/threejs-scene-setup"><img src="https://agentmods.dev/badge/skills/corosolto/client/threejs-scene-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-scene-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/corosolto/client/threejs-scene-setup"><img src="https://agentmods.dev/badge/skills/corosolto/client/threejs-scene-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,712 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.01712
Opus 5.5 $0.00042 $0.00685
Sonnet 5.5 $0.00021 $0.00342
Haiku 4.5 $0.00011 $0.00171

Measured 2mo ago against content hash 10dfe26ff129, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-scene-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/threejs-scene-setup/SKILL.md · 174 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 174 lines · 106 tokens per session scan A 10dfe26ff129

Subscribe to this mod's changes

threejs-scene-setup is a skill published in the GitHub repository corosolto/client (263 stars, last pushed today), licensed AGPL-3.0. It adds 106 tokens to every session and 1,712 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

threejs-scene-setup compared with skills from other repositories

threejs-scene-setup next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
threejs-scene-setupcorosolto/clientSkill263todayAGPL-3.0A106Claude Code, Codex
super-claudio-brothersalexconner-79/super-claudio-brothersSkill24mo agoMITA40Claude Code, Codex
game-object-componentsphaserjs/phaserSkill41k2mo agoMITA65Claude Code, Codex
geometry-and-mathphaserjs/phaserSkill41k2mo agoMITA64Claude Code, Codex
physics-arcadephaserjs/phaserSkill41k2mo agoMITA65Claude Code, Codex
physics-matterphaserjs/phaserSkill41k2mo agoMITA57Claude Code, Codex
animationsphaserjs/phaserSkill41k2mo agoMITA58Claude Code, Codex