threejs-scene-setup

A setup guide for a Three.js scene, the 3D world displayed in a browser. It covers the scene, camera, renderer, animation loop, resizing, and OrbitControls, which let a user rotate and inspect the view.

In plain words
What is it for?
Use it when starting or debugging a Three.js application, especially when configuring the camera, WebGL output, animation loop, responsive layout, or view controls.
Why use it?
It removes the repetitive setup work and helps diagnose common problems when a Three.js app does not render or respond correctly.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/corosolto/client/threejs-scene-setup
Any agent
npx skills add corosolto/client --skill threejs-scene-setup
Clone the repo
git clone --depth 1 https://github.com/corosolto/client

Made for: Claude Code, Codex.

Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,712 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00106 $0.01712
Opus 5 $0.00053 $0.00856
Sonnet 5 $0.00021 $0.00342
Haiku 4.5 $0.00011 $0.00171

Measured 3d ago against content hash 10dfe26ff129, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

threejs-scene-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/threejs-scene-setup/SKILL.md · 174 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 174 lines · 106 tokens per session scan A 10dfe26ff129

Subscribe to this mod's changes

threejs-scene-setup is a skill published in the GitHub repository corosolto/client (234 stars, last pushed 3d ago), licensed AGPL-3.0. It adds 106 tokens to every session and 1,712 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.