addressables-assets

Guidance for managing Unity assets with Addressables, a system that loads game files when needed instead of keeping everything loaded at once. It covers asynchronous loading, memory use, and delivering content remotely.

In plain words
What is it for?
Setting up and managing asynchronously loaded assets, reducing memory pressure, and delivering Unity content from a remote location.
Why use it?
It helps control memory and loading time as a Unity project grows. It also supports distributing some game content separately from the main application.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/tmhsdigital/unity-developer-tools/addressables-assets
Any agent
npx skills add TMHSDigital/Unity-Developer-Tools --skill addressables-assets
Clone the repo
git clone --depth 1 https://github.com/TMHSDigital/Unity-Developer-Tools

Made for: Claude Code, Codex.

Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 958 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00019 $0.00958
Opus 5 $0.00010 $0.00479
Sonnet 5 $0.00004 $0.00192
Haiku 4.5 $0.00002 $0.00096

Measured 2d ago against content hash c0ea95e07780, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

addressables-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/addressables-assets/SKILL.md · 162 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 162 lines · 19 tokens per session scan A c0ea95e07780

Subscribe to this mod's changes

addressables-assets is a skill published in the GitHub repository TMHSDigital/Unity-Developer-Tools (3 stars, last pushed 17d ago), with no licence file. It adds 19 tokens to every session and 958 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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