TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Managing assets with the Addressables system for async loading, memory management, and remote content delivery.
AI-powered development toolkit for Unity game development in Cursor IDE. 18 skills, 8 rules, 4 MCP tools, 20 snippets, 5 templates covering the full Unity lifecycle.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Managing assets with the Addressables system for async loading, memory management, and remote content delivery.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Unity animation workflows including Animator Controller, Timeline, DOTween, and sprite animation for 2D.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Audio implementation patterns including AudioSource, AudioMixer, spatial audio, and audio management.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Entity Component System development with Unity Entities, Jobs, and Burst for high-performance simulation.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Extending the Unity Editor with custom inspectors, editor windows, property drawers, gizmos, and Scene View overlays using UI Toolkit.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Input handling with the New Input System package and legacy Input Manager migration guidance.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Comprehensive guide to MonoBehaviour lifecycle, async patterns with Awaitable, and common Unity design patterns.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Multiplayer networking patterns with Netcode for GameObjects, Netcode for Entities, Mirror, and Photon Fusion.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Unity-specific performance best practices for CPU, GPU, memory, and profiling tools.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Physics programming for both 2D and 3D Unity projects including collision, raycasting, layers, and rigidbody management.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Platform-specific compilation, scripting defines, build settings, and cross-platform considerations.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Guide for creating and configuring Unity projects with recommended folder structure, assembly definitions, version control, and package management.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Detecting the active render pipeline (URP, HDRP, or Built-in) and adapting code, shaders, and settings accordingly.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Data-driven design patterns using ScriptableObjects for events, variables, runtime sets, and configuration.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Shader creation with Shader Graph, HLSL, and ShaderLab for URP and HDRP projects.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Unity Test Framework usage for Edit Mode and Play Mode tests with async Awaitable support.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Building user interfaces with UI Toolkit (primary) and Canvas/UGUI, including data binding, styling, and responsive layouts.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Unity Visual Scripting guidance for Script Graphs, State Graphs, Subgraphs, and custom units.