cursorrules
01Cursor rule Cursor
MCP server for Steam & Steamworks APIs - 25 tools (18 read + 7 write) for store data, player stats, reviews, pricing, achievements, workshop, leaderboards, inventory, and lobbies.
Cursor rule Cursor
MCP server for Steam & Steamworks APIs - 25 tools (18 read + 7 write) for store data, player stats, reviews, pricing, achievements, workshop, leaderboards, inventory, and lobbies.
Instructions file
Claude Code instructions for TMHSDigital/steam-mcp, covering claude.md - steam mcp server, what is this?, architecture, how to build and run and how to test.
TMHSDigital/Unity-Developer-Tools
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You are working on Unity Developer Tools, a Cursor IDE plugin for Unity game development.
TMHSDigital/Unity-Developer-Tools
Instructions file CodexOpenCode
AGENTS.md instructions for TMHSDigital/Unity-Developer-Tools, covering agents.md, repository overview, branching and commit model, ci/cd workflows and validate.yml (runs on pr and push to main).
TMHSDigital/Unity-Developer-Tools
Instructions file
Claude Code instructions for TMHSDigital/Unity-Developer-Tools, covering claude.md, project overview, plugin architecture, skills (18) and rules (8).
TMHSDigital/Unity-Developer-Tools
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C# coding conventions for Unity development.
TMHSDigital/Unity-Developer-Tools
Cursor rule
Correct usage of MonoBehaviour lifecycle methods.
TMHSDigital/Unity-Developer-Tools
Cursor rule
Naming conventions for Unity C# code.
TMHSDigital/Unity-Developer-Tools
Cursor rule
Performance optimization rules for Unity.
TMHSDigital/Unity-Developer-Tools
Cursor rule
Security and build configuration rules.
TMHSDigital/Unity-Developer-Tools
Cursor rule
Unity serialization best practices.
TMHSDigital/Unity-Developer-Tools
Cursor rule
Conventions for Unity shader development.
TMHSDigital/Unity-Developer-Tools
Cursor rule
Best practices for Unity Visual Scripting.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Managing assets with the Addressables system for async loading, memory management, and remote content delivery.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Unity animation workflows including Animator Controller, Timeline, DOTween, and sprite animation for 2D.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Audio implementation patterns including AudioSource, AudioMixer, spatial audio, and audio management.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Entity Component System development with Unity Entities, Jobs, and Burst for high-performance simulation.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Extending the Unity Editor with custom inspectors, editor windows, property drawers, gizmos, and Scene View overlays using UI Toolkit.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Input handling with the New Input System package and legacy Input Manager migration guidance.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Comprehensive guide to MonoBehaviour lifecycle, async patterns with Awaitable, and common Unity design patterns.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Multiplayer networking patterns with Netcode for GameObjects, Netcode for Entities, Mirror, and Photon Fusion.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Unity-specific performance best practices for CPU, GPU, memory, and profiling tools.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Physics programming for both 2D and 3D Unity projects including collision, raycasting, layers, and rigidbody management.
TMHSDigital/Unity-Developer-Tools
Skill Claude CodeCodex
Platform-specific compilation, scripting defines, build settings, and cross-platform considerations.