performance-rules

A collection of rules for improving performance in Unity, a game engine and development environment. The description does not specify the individual rules.

In plain words
What is it for?
Use it for Unity projects when performance guidance is needed. The specific jobs it supports cannot be identified from the provided information.
Why use it?
It is intended to guide Unity performance work, but the available description does not say which problems it addresses.

Cursor rule

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add rules/tmhsdigital/unity-developer-tools/performance-rules
Clone the repo
git clone --depth 1 https://github.com/TMHSDigital/Unity-Developer-Tools
Per session 312 This file is loaded in full into every session.
When invoked 312 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00312 $0.00312
Opus 5 $0.00156 $0.00156
Sonnet 5 $0.00062 $0.00062
Haiku 4.5 $0.00031 $0.00031

Measured yesterday against content hash 6b6a2f67433e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

performance-rules scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

rules/performance-rules.mdc · 24 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 24 lines · 312 tokens per session scan A 6b6a2f67433e

Subscribe to this mod's changes

performance-rules is a cursor rule published in the GitHub repository TMHSDigital/Unity-Developer-Tools (3 stars, last pushed 16d ago), with no licence file. It adds 312 tokens to every session, about $0.0016 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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