physics-3d-collision

A troubleshooting guide for 3D physics collisions and triggers in Unity games using PhysX, Unity’s built-in physics system.

In plain words
What is it for?
Use it to diagnose collision and trigger events, raycasts, ragdolls, moving forces, and MeshCollider setup.
Why use it?
It helps identify why collision callbacks do not run, objects pass through one another, raycasts miss, ragdolls explode, or forces stop working.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/unity-technologies/unity-agent-plugin/physics-3d-collision
Any agent
npx skills add Unity-Technologies/unity-agent-plugin --skill physics-3d-collision
Clone the repo
git clone --depth 1 https://github.com/Unity-Technologies/unity-agent-plugin

Made for: Claude Code, Codex.

Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,542 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.06542
Opus 5 $0.00000 $0.03271
Sonnet 5 $0.00000 $0.01308
Haiku 4.5 $0.00000 $0.00654

Measured 2d ago against content hash 38b8e597db2a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

physics-3d-collision scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/physics-3d-collision/SKILL.md · 443 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 443 lines · 0 tokens per session scan A 38b8e597db2a

Subscribe to this mod's changes

physics-3d-collision is a skill published in the GitHub repository Unity-Technologies/unity-agent-plugin (10 stars, last pushed 7d ago), with no licence file. It costs nothing until one of its globs matches a file; then it loads 6,542 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.