ag-kit: Skill for Claude Code

.agents/skills/game-development/2d-games/SKILL.md

2d-games is a skill for Claude Code from vudovn/ag-kit. It costs 20 tokens per session (554 once invoked), scanned A, original, MIT.

Guidance for building two-dimensional games, where gameplay takes place on a flat plane, using sprites, tilemaps, physics, and cameras.

In plain words
What is it for?
Use it to design sprite animations, tile-based levels, collision shapes, physics behavior, and camera systems.
Why use it?
It gives developers practical ways to organize moving images, level backgrounds, collisions, and what the player sees.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is vudovn/ag-kit's own configuration. It tells Claude Code how to work on ag-kit itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ag-kit configures →

About the project

AG Kit is a toolkit that gives Google Antigravity coding agents a structured workspace with rules, skills, specialist agents, workflows, persistent memory, orchestration, MCP guidance, and a safety hook. It is for building and operating agent workflows in Antigravity, and its catalogue entries provide parts of that workspace contract.

vudovn/ag-kit · 8,199 stars · on GitHub · ag-kit.unikorn.vn

Reuse

Borrowing it

Nothing to install: this file belongs to vudovn/ag-kit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/vudovn/ag-kit/main/.agents/skills/game-development/2d-games/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/vudovn/ag-kit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 2d-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/vudovn/ag-kit/2d-games/github.svg)](https://agentmods.dev/skills/vudovn/ag-kit/2d-games)
Your own site
<a href="https://agentmods.dev/skills/vudovn/ag-kit/2d-games"><img src="https://agentmods.dev/badge/skills/vudovn/ag-kit/2d-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 2d-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/vudovn/ag-kit/2d-games"><img src="https://agentmods.dev/badge/skills/vudovn/ag-kit/2d-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 554 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00554
Opus 5.5 $0.00008 $0.00222
Sonnet 5.5 $0.00004 $0.00111
Haiku 4.5 $0.00002 $0.00055

Measured 1mo ago against content hash f31d95e041d0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

2d-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

8 near-identical copies found in the catalogue:

  • 2d-games — 100% identical, 0 lines differ
  • 2d-games — 100% identical, 0 lines differ
  • 2d-games — 100% identical, 0 lines differ
  • 2d-games — 100% identical, 0 lines differ
  • 2d-games — 100% identical, 0 lines differ
  • 2d-games — 92% identical, 3 lines differ
  • 2d-games — 92% identical, 1 lines differ
  • 2d-games — 83% identical, 8 lines differ
.agents/skills/game-development/2d-games/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

2D Game Development

Principles for 2D game systems.


1. Sprite Systems

Sprite Organization

Component Purpose
Atlas Combine textures, reduce draw calls
Animation Frame sequences
Pivot Rotation/scale origin
Layering Z-order control

Animation Principles

  • Frame rate: 8-24 FPS typical
  • Squash and stretch for impact
  • Anticipation before action
  • Follow-through after action

2. Tilemap Design

Tile Considerations

Factor Recommendation
Size 16x16, 32x32, 64x64
Auto-tiling Use for terrain
Collision Simplified shapes

Layers

Layer Content
Background Non-interactive scenery
Terrain Walkable ground
Props Interactive objects
Foreground Parallax overlay

3. 2D Physics

Collision Shapes

Shape Use Case
Box Rectangular objects
Circle Balls, rounded
Capsule Characters
Polygon Complex shapes

Physics Considerations

  • Pixel-perfect vs physics-based
  • Fixed timestep for consistency
  • Layers for filtering

4. Camera Systems

Camera Types

Type Use
Follow Track player
Look-ahead Anticipate movement
Multi-target Two-player
Room-based Metroidvania

Screen Shake

  • Short duration (50-200ms)
  • Diminishing intensity
  • Use sparingly

5. Genre Patterns

Platformer

  • Coyote time (leniency after edge)
  • Jump buffering
  • Variable jump height

Top-down

  • 8-directional or free movement
  • Aim-based or auto-aim
  • Consider rotation or not

6. Anti-Patterns

❌ Don't ✅ Do
Separate textures Use atlases
Complex collision shapes Simplified collision
Jittery camera Smooth following
Pixel-perfect on physics Choose one approach

Remember: 2D is about clarity. Every pixel should communicate.

Read the full file on GitHub · 120 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 120 lines · 20 tokens per session scan A f31d95e041d0

Subscribe to this mod's changes

2d-games is a skill published in the GitHub repository vudovn/ag-kit (8,199 stars, last pushed 3d ago), licensed MIT. It adds 20 tokens to every session and 554 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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