unity-physics

unity-physics is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 11 tokens per session (2,279 once invoked), scanned A, original, MIT.

A set of Unity Editor tools for checking game physics and changing physics settings. It can query rays, overlaps, and colliders, and work with gravity, physical-material assets, and layer collision rules.

In plain words
What is it for?
Use it to cast rays, test overlapping objects, inspect colliders, change gravity, create or assign physical materials, and configure which layers collide.
Why use it?
It lets you inspect or adjust physics without starting a full gameplay simulation; actual moving-body simulation happens only in Unity Play mode.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to cast rays, test overlapping objects, inspect colliders, change gravity, create or assign physical materials, and configure which layers collide.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/physics
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,878 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill physics
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-physics

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/physics/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/physics)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/physics"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/physics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-physics

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/physics"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/physics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 11 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,279 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00011 $0.02279
Opus 5.5 $0.00004 $0.00912
Sonnet 5.5 $0.00002 $0.00456
Haiku 4.5 $0.00001 $0.00228

Measured 19d ago against content hash 2ee3f6616128, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-physics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 19d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

SkillsForUnity/unity-skills~/skills/physics/SKILL.md · 205 lines

How it starts

The opening of the file, as written. The whole thing — 205 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Casting rays
  • Testing overlaps
  • Querying colliders
  • Adjusting gravity/physics settings
  • 发射射线、检测重叠、查询碰撞体、调整重力/物理设置

Physics Skills

Editor-time physics queries (raycast / overlap), gravity, PhysicMaterial assets, and layer collision matrix.

Operating Mode

  • Approval:查询类 skill(physics_raycast / physics_check_overlap / physics_get_gravity / physics_get_layer_collision 等,源码标 SkillMode.SemiAuto)直接执行;变更类(physics_set_gravity / physics_create_material / physics_set_material / physics_set_layer_collision,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:所有 skill 直接执行;Auto 走 AI 自我评估,Bypass 全放行。
  • 本模块不含 Delete / PlayMode / Reload / 高危 skill,无 Bypass-only 拦截项。
  • 注意:所有 skill 都在编辑器线程同步运行。真实物理模拟(积分、碰撞响应)仅在 Play mode 下推进;本模块只做单帧 query + 资产/全局设置写入,不会启动模拟。

DO NOT (common hallucinations):

  • physics_add_rigidbody / physics_add_collider do not exist → use component_add with componentType "Rigidbody"/"BoxCollider"/etc.
  • physics_simulate does not exist → physics simulation runs during Play mode; this module does not step the simulation
  • Raycast results use world-space coordinates

Routing:

  • For adding physics components → use component module
  • For physics material → use physics_create_material (this module)
  • For layer collision matrix → physics_set_layer_collision (this module)

Skills

physics_raycast

Cast a ray and get hit info. Parameters:

  • originX, originY, originZ (float): Origin point.
  • dirX, dirY, dirZ (float): Direction vector.
  • maxDistance (float, optional): Max distance (default 1000).
  • layerMask (int, optional): Layer mask (default -1).

Read the full file on GitHub · 205 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 19d ago Changed 2ee3f6616128
  2. 1mo ago First seen · 205 lines · 11 tokens per session scan A 55d0ca33d392

Subscribe to this mod's changes

unity-physics is a skill published in the GitHub repository Besty0728/Unity-Skills (1,878 stars, last pushed yesterday), licensed MIT. It adds 11 tokens to every session and 2,279 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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