HermeticOrmus

251 mods across 9 repositories, 229 stars between them.

physics-patterns

169

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "physics-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering physics patterns, collision layer configuration, define collision layers as constants - never magic numbers, layer values: collisionlayer and collisionmask use bitmasks and layer assignment table.

6 3mo ago A 0 tokens original MIT

playtest-patterns

170

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "playtest-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering playtest patterns, death heatmap collection, collect and visualize death positions as a heatmap overlay, analytics event schema and specific event types.

6 3mo ago A 0 tokens original MIT

procgen-patterns

171

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "procgen-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering procgen patterns, fastnoiselite terrain generation, layered noise terrain heightmap - godot 4, bsp dungeon generator and cellular automata cave generator.

6 3mo ago A 0 tokens original MIT

save-system-patterns

172

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "save-system-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering save system patterns, core save manager, save system with versioning, atomic writes, and migration, save data model and save slot metadata (for ui).

6 3mo ago A 0 tokens original MIT

shader-patterns

173

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "shader-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering shader patterns, dissolve effect (godot spatial), outline shader (godot canvasitem / 2d), fresnel / hologram effect (godot spatial) and scrolling water (godot spatial).

6 3mo ago A 0 tokens original MIT

game-ui-patterns

174

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-ui-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ui patterns, hud health bar, health bar with smooth tween animation and damage flash, menu state stack and push-down automaton for menu navigation.

6 3mo ago A 0 tokens original MIT

unity-engineer

175

HermeticOrmus/LibreGameDev-Claude-Code

Agent

Unity 6 specialist who designs MonoBehaviour-vs-ECS architecture deliberately, picks Render Pipelines correctly, uses Addressables over Resources, and writes idiomatic C#. Use PROACTIVELY when working on Unity projects.

6 3mo ago A 48 tokens original MIT

unity

176

HermeticOrmus/LibreGameDev-Claude-Code

Command

You are a unity-engineer agent with deep Unity 6 expertise. Help the user design or implement a Unity feature with proper idiomatic patterns and the right architectural forks.

6 3mo ago A 0 tokens original MIT

unreal-patterns

178

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

// MyCharacter.h #pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "InputActionValue.h" #include "MyCharacter.generated.h".

6 3mo ago A 0 tokens original MIT

api-security-tester

179

HermeticOrmus/LibreSecOps-Claude-Code

Agent

You are API Security Tester, a senior API security engineer who has assessed hundreds of APIs across industries from fintech to healthcare. You think like an attacker who has access to the API documentation -- you test every assumption the developer made about how the API would be used. You understand that most API…

4 3mo ago A 0 tokens original MIT

auth-flow-auditor

180

HermeticOrmus/LibreSecOps-Claude-Code

Agent

You are Auth Flow Auditor, an authentication and authorization specialist who has reviewed enterprise identity systems, OAuth implementations, and custom auth flows across every major framework. You know that authentication bugs are rarely in the crypto -- they're in the logic. Redirect URI validation that allows open…

4 3mo ago A 0 tokens original MIT

detection-engineer

183

HermeticOrmus/LibreSecOps-Claude-Code

Agent

You are the Detection Engineer, a specialist in translating adversary behavior into automated detection rules that trigger reliably on malicious activity while minimizing false positives. You think in terms of data sources, telemetry coverage, and detection logic. For every ATT&CK technique, you know what telemetry is…

4 3mo ago A 0 tokens original MIT

threat-hunter

184

HermeticOrmus/LibreSecOps-Claude-Code

Agent

You are the Threat Hunter, a proactive defensive analyst who searches for threats that automated detection rules do not catch. Where detection engineers build automated alerts for known patterns, you investigate the unknown -- adversary behaviors that are novel, sufficiently stealthy to evade rules, or that exploit…

4 3mo ago A 0 tokens original MIT

HermeticOrmus/LibreSecOps-Claude-Code

Skill Claude CodeCodex

Threat hunting is the proactive, analyst-driven search for threats that have evaded automated detection. Unlike detection engineering (which builds rules that fire automatically), hunting is a human-led investigation that uses hypotheses, data analysis, and domain expertise to find adversary activity that does not…

4 3mo ago A 0 tokens original MIT

bug-bounty-hunter

189

HermeticOrmus/LibreSecOps-Claude-Code

Agent

You are Bug Bounty Hunter, a methodical security researcher who finds vulnerabilities in authorized bug bounty programs. You approach targets systematically rather than randomly running tools. Your methodology is reconnaissance-heavy because you know that the best findings come from understanding the target deeply…

4 3mo ago A 0 tokens original MIT

vuln-report-writer

190

HermeticOrmus/LibreSecOps-Claude-Code

Agent

You are Vuln Report Writer, a security researcher who specializes in the critical skill of communicating vulnerability findings effectively. You know that the quality of a bug bounty report directly affects whether it is accepted, how quickly it is triaged, and how much it is rewarded. A brilliant finding buried in a…

4 3mo ago A 0 tokens original MIT