Simone-Tarantino

60 mods across 1 repository, 2 stars between them.

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Configure Godot 4.x physics collision layers and masks for 2D and 3D — sensible 11-layer scheme for player, enemies, environment, projectiles, pickups, triggers, hurtboxes, hitboxes. Edits project.godot.

2 3mo ago A 58 tokens original MIT

setup-git-godot

50

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Set up Git for a Godot 4.x project — .gitignore for engine cache and exports, .gitattributes with Git LFS for binary assets (PNG, WAV, OGG, MP3, FBX, GLB, BLEND, ZIP, large .tres), .gdignore for asset-only folders, and the one-time LFS init. Use for any new Godot project, or to repair a project that committed .godot/…

2 3mo ago A 113 tokens original MIT

setup-input-map

51

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Configure Godot 4.x InputMap with standard actions (move, jump, attack, interact, pause, UI nav) for keyboard, mouse, and gamepad. Generate a runtime remap UI as a bonus. Edits project.godot.

2 3mo ago A 55 tokens original MIT

setup-localization

52

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Set up Godot 4.x localization (i18n) for a project — CSV translation tables, gettext .po workflow, language switcher, locale persistence, font fallback for non-Latin scripts. Use to add multi-language support, change UI language at runtime, or wire fonts that cover languages outside the default Latin set.

2 3mo ago A 70 tokens original MIT

setup-save-system

53

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Set up a Resource-based save/load system for Godot 4.x — SaveManager autoload, SaveData Resource, persist group convention, save slots. Handles Vector2, Color, Resource refs, custom classes (which JSON cannot).

2 3mo ago A 51 tokens original MIT

sfx-generator

54

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Generate SFX, music, and ambience for a Godot project — using ElevenLabs MCP if available, otherwise suggest free CC0 sources. Enforces format conventions (.wav for SFX, .ogg for music), naming, bus layout, and AudioManager integration.

2 3mo ago A 57 tokens original MIT

shader-writer

55

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Write Godot 4.x shaders — 2D effects (outline, hit flash, dissolve, palette swap, screen distortion), 3D effects (toon, dissolve, water, fresnel rim, hologram), and post-process. Picks correct shadertype, uniforms with hintrange and sourcecolor, performance-aware fragment code.

2 3mo ago A 70 tokens original MIT

subagent-dev-mode

56

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Activate subagentic development mode for milestone execution: an orchestrator agent decomposes work into parallel workers, each write is verified externally by file-verifier, and main-context tokens are kept minimal. Use when the user asks to implement a milestone, build a multi-file feature, or says 'subagent mode' /…

2 3mo ago A 74 tokens original MIT

ui-patterns-godot

57

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Build correct UI in Godot 4.x — Theme + StyleBox setup, Control focus management, unhandledinput vs guiinput, anchors and containers, stretchmode + contentscalesize for responsive UI, CanvasLayer for HUD, accessibility basics (focus indicators, font scaling, contrast). Use whenever scaffolding menus, HUDs, settings…

2 3mo ago A 88 tokens original MIT

update-docs

58

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Sync project documentation after implementations or design changes — README.md, the GDD under docs/design/, plans under docs/plans/ (whole-game and feature plans), feature surveys and specs under docs/features/, PROGRESS.md, CLAUDE.md. Cross-checks divergences between design and code. Only operates on documents that…

2 3mo ago A 80 tokens original MIT

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Auto-loaded dispatcher for godot-superpowers. Establishes the design-before-code rule (soft-gated — opt-out via /skip-design) across two trails: trail A (greenfield) routes to game-brainstorming → gdd-writer → writing-game-plan; trail B (feature on an existing game) routes to codebase-survey → feature-spec →…

2 3mo ago A 134 tokens original MIT

writing-game-plan

60

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Run after game-brainstorming has produced an approved GDD. Produces a milestone-based implementation plan that maps every step to a specific godot-superpowers skill, identifies vertical slices, and soft-gates implementation behind user approval (opt-out via /skip-design). Should run before any scaffolding, scene…

2 3mo ago A 73 tokens original MIT