setup-input-map

setup-input-map is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 55 tokens per session (2,179 once invoked), scanned A, original, MIT.

A Godot 4.x setup for InputMap, Godot’s system for naming and assigning keyboard, mouse, and gamepad controls. It adds common actions such as movement, jumping, attacking, interacting, inventory, pausing, and menu navigation.

In plain words
What is it for?
Use it to edit the input section of project.godot and scaffold a runtime control-remapping screen for a Godot game.
Why use it?
It saves time when configuring controls and provides a starting point for letting players change their key or button assignments.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/setup-input-map
Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill setup-input-map
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-input-map

README.md
[![agentmods](https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/setup-input-map.svg)](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/setup-input-map)
Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/setup-input-map"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/setup-input-map.svg" alt="Measured on agentmods" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,179 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.02179
Opus 5 $0.00028 $0.01090
Sonnet 5 $0.00011 $0.00436
Haiku 4.5 $0.00006 $0.00218

Measured 5d ago against content hash 7c2818f96447, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

setup-input-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/setup-input-map/SKILL.md · 218 lines

How it starts

The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Setup Input Map

Configures Godot 4.x InputMap actions and provides a remap UI scaffold.

Default actions (genre-agnostic)

Action Keyboard Gamepad Notes
move_left A, Left LStick left, DPad left
move_right D, Right LStick right, DPad right
move_up W, Up LStick up, DPad up
move_down S, Down LStick down, DPad down
jump Space A (Xbox) / X (PS) platformer / 3d
attack LMB, J RT / R2
attack_secondary RMB, K LT / L2 block / heavy
interact E Y / Triangle
dash Shift B / Circle
inventory I Select / Share
pause Esc Start / Options
ui_accept Enter, Space A also auto-mapped by engine
ui_cancel Esc B engine default
ui_left/right/up/down arrows DPad engine default

ui_* actions exist by default — adjust as needed but don't remove (Control nodes rely on them).

project.godot[input] section

[input]

move_left={
"deadzone": 0.5,
"events": [
  Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null),
  Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null),
  Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null),
  Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}

Read the full file on GitHub · 218 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 218 lines · 55 tokens per session scan A 7c2818f96447

Subscribe to this mod's changes

setup-input-map is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 55 tokens to every session and 2,179 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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