Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/simone-tarantino/godot-superpowers/setup-input-mapnpx skills add Simone-Tarantino/godot-superpowers --skill setup-input-mapgit clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/setup-input-map)<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/setup-input-map"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/setup-input-map.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.02179 |
| Opus 5 | $0.00028 | $0.01090 |
| Sonnet 5 | $0.00011 | $0.00436 |
| Haiku 4.5 | $0.00006 | $0.00218 |
Grade A, and why
setup-input-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Setup Input Map
Configures Godot 4.x InputMap actions and provides a remap UI scaffold.
Default actions (genre-agnostic)
| Action | Keyboard | Gamepad | Notes |
|---|---|---|---|
move_left |
A, Left | LStick left, DPad left | |
move_right |
D, Right | LStick right, DPad right | |
move_up |
W, Up | LStick up, DPad up | |
move_down |
S, Down | LStick down, DPad down | |
jump |
Space | A (Xbox) / X (PS) | platformer / 3d |
attack |
LMB, J | RT / R2 | |
attack_secondary |
RMB, K | LT / L2 | block / heavy |
interact |
E | Y / Triangle | |
dash |
Shift | B / Circle | |
inventory |
I | Select / Share | |
pause |
Esc | Start / Options | |
ui_accept |
Enter, Space | A | also auto-mapped by engine |
ui_cancel |
Esc | B | engine default |
ui_left/right/up/down |
arrows | DPad | engine default |
ui_* actions exist by default — adjust as needed but don't remove (Control nodes rely on them).
project.godot — [input] section
[input]
move_left={
"deadzone": 0.5,
"events": [
Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null),
Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null),
Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null),
Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 218 lines · 55 tokens per session scan A 7c2818f96447
setup-input-map is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 55 tokens to every session and 2,179 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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