yume: Skill for Claude Code

.claude/skills/yume-design/SKILL.md

yume-design is a skill for Claude Code from kamwoh/yume. It costs 163 tokens per session (12,125 once invoked), scanned A, original, MIT.

An orchestration skill that runs a text-to-game pipeline: it takes a prose game idea through design, world planning, systems, content, assets, and testing.

In plain words
What is it for?
It helps coordinate game design, named world content, rules, artwork, quality checks, and optional technical direction, with approval points when needed.
Why use it?
It connects the specialist stages so a written concept can become a runnable Yume game with consistent intermediate files.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths; mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /home/kamwoh/yume/godot/..

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-design/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for yume-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/kamwoh/yume/yume-design/github.svg)](https://agentmods.dev/skills/kamwoh/yume/yume-design)
Your own site
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-design"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for yume-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-design"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 163 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 12,125 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00163 $0.12125
Opus 5 $0.00081 $0.06062
Sonnet 5 $0.00033 $0.02425
Haiku 4.5 $0.00016 $0.01213

Measured 11d ago against content hash 9b2a48d74a47, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

yume-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-design/SKILL.md · 955 lines

How it starts

The opening of the file, as written. The whole thing — 955 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-design — text-to-game pipeline

Turn a prose game description into a runnable Yume game.

REVISION BANNER 2026-05-16 (ADR 0009 revision, tasks #109 + #110). The file layout in this skill below still mentions the legacy world/rules.json + game/goals.json split in several places. Treat these as the CURRENT shape:

  • world/rules/*.json (directory of feature modules) — all rule authoring goes here. Filename prefix (01_, 02_, ...) sets load order. Engine globs + concatenates alpha-sorted.
  • Single-file world/rules.json still works for small games (chess, sokoban). Pick whichever fits the game's size.
  • game/goals.json is GONE. Its content moves to world/rules/13_transitions.json (boot/day-boundary/win/lose signal-rules) + world/rules/14_objectives.json (HUD-text updates + tutorial overlays).
  • Declarative win:/lose: blocks live in hud.json (HUD-driven overlay; the engine evaluates them per-frame and shows the win/lose panel automatically).
  • game/flow.json (multi-level progression) is unchanged.
  • Skill ownership: yume-systems-designer writes all rule files. yume-game-rules-designer's scope shrinks to declarative HUD win/lose blocks + game/flow.json. See each skill's own header.

Usage

/yume-design <prose description of the game>
/yume-design "a farming sim where moonlight grows crops faster" --style=pixel-art --name=<your-game>
/yume-design "a roguelike where vampires steal HP from light sources" --with-assets
/yume-design "explore a fortified river town and collect 5 lost relics" --scene --with-assets

Args (parsed from the user's prompt after /yume-design):

  • <prose> — the game description (free-form). Required.
  • --style=<value>pixel-art / low-poly-3d / ascii / realistic. Defaults to user-stated preference in prose, else pixel-art.
  • --name=<slug> — game folder name. Defaults to a slug derived from the prose (auto-suggest: ask user to confirm).
  • --scene — generate a 3D world for the game first (the World layer, via compose_world): a semantic-map + heightmap-driven map with biome ground, water, and placed environment props. The game's mechanics then layer ONTO that world. Default: no generated world (the game owns its own flat scene). Needs OPENAI_API_KEY — if absent, the flag is DROPPED (graceful degrade to a flat code-draw scene + a warning), never a crash. See Phase 0 step 2a.
  • --with-assets — after the game is built, auto-run the AI asset pipeline (tools.yume_assetgen) to replace code-draw visuals with generated textures + meshes. Default: skip (code-draw fallback). Needs an image key + TRIPO_API_KEY — if absent, the flag is DROPPED (graceful degrade to code-draw visuals + a warning).

Read the full file on GitHub · 955 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 955 lines · 163 tokens per session scan A 9b2a48d74a47

Subscribe to this mod's changes

yume-design is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 163 tokens to every session and 12,125 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

godot-engineer

!cat skills/shared/protocols/3d-spatial-foundations.md 2>/dev/null || true !cat skills/shared/game-visual-foundations.md 2>/dev/null || echo "=== Visual Foundations not loaded ===" !cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/game-test-protocol.md 2>/dev/null || true…

buiphucminhtam/forgewright · 52 tokens

game-engineer

Meta-skill for game development that orchestrates specialized engine skills. Routes to the appropriate game engine skill (Unity, Unreal, Godot, Roblox, Phaser 3, Three.js) based on project requirements. Provides unified game development workflow.

buiphucminhtam/forgewright · 52 tokens

self-evolve

Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.

tettethu/VibeGame · 50 tokens

fps-controller

Use when building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces — production-quality first-person controller with WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling. Trigger on "FPS", "first-person", "WASD", "character…

SummerEngine/summer-engine-agent · 89 tokens

smoke

Use when authoring a smoke visual effect — a slow-rising column or puff of soft particles built with a noise + density falloff shader on a quad mesh, GPUParticles3D. Trigger on "smoke", "smoke trail", "puff", "chimney smoke", "smoke from a fire", "steam", "fog cloud", "explosion smoke".

SummerEngine/summer-engine-agent · 81 tokens

skybox-panorama

Use when generating a 360° panoramic sky image for use as a Sky resource (PanoramaSkyMaterial) in a 3D scene. Equirectangular projection, 2:1 aspect. Wires into WorldEnvironment.sky. Trigger on "skybox", "sky panorama", "360 background", "environment sky", "HDRI sky", "panoramic background", "panorama sky".

SummerEngine/summer-engine-agent · 87 tokens