kamwoh

44 mods across 1 repository, 21 stars between them.

PreToolUse

01

kamwoh/yume

Hook Claude Code

Runs before the agent uses a tool for Bash tool calls, executing validate_game_data.py. From kamwoh/yume.

21 2mo ago A tokens not measured original MIT

PostToolUse

02

kamwoh/yume

Hook Claude Code

Runs after a tool call finishes for Write and Bash tool calls, executing validate_game_data.py (3 commands). From kamwoh/yume.

21 2mo ago A tokens not measured original MIT

Stop

03

kamwoh/yume

Hook Claude Code

Runs when the agent finishes a response, running an inline shell check. From kamwoh/yume.

21 2mo ago A tokens not measured original MIT

yume

04

kamwoh/yume

Settings file Claude Code

Agent settings declaring 3 hook events (PreToolUse, PostToolUse, Stop).

21 2mo ago A tokens not measured original MIT

md-to-html

05

kamwoh/yume

Skill Claude CodeCodex

Convert a markdown design doc (GDD, milestone, ADR, etc.) into a self-contained HTML page. Splits into multiple pages with prev/next nav + index when the doc is long. Use whenever the user asks to "view as HTML", "convert to HTML", "render this doc", or wants a more readable / shareable format than raw markdown.

21 2mo ago A 74 tokens original MIT

yume-asset-designer

06

kamwoh/yume

Skill Claude CodeCodex

Visual + audio + UI-style designer for Yume games. Picks ONE consistent strategy per project (library lookup / AI-gen prompt / code-draw shape) for visuals; writes audio cue mappings and localized strings. Per ADR 0009 — owns audio/cues.json (semantic event → sound name) and ui/strings.json (localizable HUD text), in…

21 2mo ago A 116 tokens original MIT

yume-audio-designer

07

kamwoh/yume

Skill Claude CodeCodex

Designer for music + soundtrack architecture across a Yume game — distinct from yume-asset-designer (which writes audio/cues.json mapping signals to one-shot SFX). This skill owns: BGM selection per screen/level/state, dynamic intensity layers (calm/explore/combat/boss), bus design (composes ADR 0013's…

21 2mo ago A 118 tokens original MIT

yume-code-reviewer

08

kamwoh/yume

Skill Claude CodeCodex

Second-pair-of-eyes for Yume engine + content changes. Socratic, principle-aligned, smell-based. Reviews diffs / files / sessions and produces a tight verdict (accept / accept-with-conditions / revise / reject). NOT the invariant gate — that's yume-tech-director. NOT a designer — those are the domain skills. This is…

21 2mo ago A 92 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Compositional / recipe-system designer for Yume games. Translates GDD intent for crafting / alchemy / breeding / key-combos / chemistry / spell-combinations into a concrete combining-design.md — recipe table, discovery model, yield rules, failure modes, Yume primitive mapping. Universal pattern (NOT magic-specific) …

21 2mo ago A 96 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Entities + initial state designer for Yume games. Translates GDD + world plan into entity definitions (entities/.json), initial placements (per-level entities.json), and world initial state (world/state.json). Picks tag names, state field names, default values, positions. Per ADR 0009 — narrowed scope: rules are NOT…

21 2mo ago A 116 tokens original MIT

yume-create-scene

11

kamwoh/yume

Skill Claude CodeCodex

One-command text-to-3D-world pipeline. From a prose scene pitch, produces a runnable Yume scene end-to-end — hero reference → hero-conditioned orthographic → semantic + heightmap → extract → map (composeworld) → presentation shell (composeshell) → optional Tripo assets. The catalog is the single LLM-authored input…

21 2mo ago A 123 tokens original MIT

yume-design

12

kamwoh/yume

Skill Claude CodeCodex

Run the Yume text-to-game pipeline. Orchestrates 7 specialist skills (yume-game-designer → game-planner → systems-designer → content-designer → asset-designer → qa-tester, plus tech-director on demand) with optional user-approval gates. Skills load into orchestrator context (no subagent spawn — Tier 2.6 architecture).…

21 2mo ago A 163 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Numeric balance + resource flow designer for Yume games. Reads GDD + world plan (+ optional combining-design.md) and produces economy-design.md with explicit sources/sinks per resource, conversion ratios, currency design, pricing curves, pacing math, and adversarial balance checks. Owns the question "do the numbers…

21 2mo ago A 115 tokens original MIT

yume-extract-author

14

kamwoh/yume

Skill Claude CodeCodex

Stage 5 of the text-to-world pipeline (2026-05-25). Reads a semantic map (PNG) + class catalog (JSON from stage 2) + optional heightmap (PNG from stage 4), and writes a per-scene Python extraction script that emits extracted.json — the sparse tile-map output containing per-class biome masks (terrainshader)…

21 2mo ago A 174 tokens original MIT

yume-flavor-writer

15

kamwoh/yume

Skill Claude CodeCodex

You are the flavor writer for Yume — the specialist for prose density. Mechanics give a game features; flavor gives it soul. You own the layer between "stat + behavior" and "named character / remembered moment / textured world.".

21 2mo ago A 0 tokens original MIT

yume-game-designer

16

kamwoh/yume

Skill Claude CodeCodex

First-line designer for Yume games. Takes a prose description of a game and produces a structured GDD using MDA decomposition (Mechanics → Dynamics → Aesthetics). Output feeds yume-systems-designer.

21 2mo ago A 50 tokens original MIT

yume-game-planner

17

kamwoh/yume

Skill Claude CodeCodex

Translates the abstract GDD (from yume-game-designer) into a concrete world bible — named NPCs with schedules, named items with purposes, named plants with growth properties, named events with triggers, town layout. Bridges design philosophy and content authoring.

21 2mo ago A 59 tokens original MIT

yume-game-reviewer

18

kamwoh/yume

Skill Claude CodeCodex

Adversarial reviewer for Yume GDDs. Reads docs/games/ /GDD.md and applies critical-but-fair scrutiny across 15 depth axes (mechanical/strategic/pacing/feedback/aesthetic/scope/adversarial + total content scope, signature moments, theme/identity, replay value, real-UX, spatial-design/level-layout). Outputs review.md…

21 2mo ago A 173 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Goal-condition + flow-progression designer for Yume games. Per ADR 0009 revision (2026-05-16), scope NARROWED — rule authoring (scoring + transitions + objectives + tutorial overlays) folded into yume-systems-designer (writes world/rules/.json). This skill now owns (a) declarative win:/lose: blocks in hud.json that…

21 2mo ago A 134 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

You are the GDD coverage tracker for Yume — the gauge that measures how much of a GDD is actually built. Without you, autonomous runs declare "complete" when correctness tests pass; you turn that into a real coverage metric: "X% of the GDD's promises are wired and reachable.".

21 2mo ago B 0 tokens original MIT

yume-hud-author

21

kamwoh/yume

Skill Claude CodeCodex

Fit-fit HUD authoring from a wireframe image. Reads the per-game context from tools/visuallayout/wireframetohud.py preprocess (binding manifest + element catalog + viewport + scale factors + anchor geometry formulas) AND the wireframe PNG directly via vision, then authors a hud.json where every panel's geometry is…

21 2mo ago A 126 tokens original MIT

yume-juice-designer

22

kamwoh/yume

Skill Claude CodeCodex

Designer for "game feel" — the polish layer of particles, screen shake, hit-pause, flash, camera kicks, and timing curves that make actions feel impactful. Distinct from yume-asset-designer (which picks visuals) and yume-visual-designer (which judges aesthetics) — this skill owns the kinetic micro-feedback per…

21 2mo ago A 108 tokens original MIT

yume-level-designer

23

kamwoh/yume

Skill Claude CodeCodex

Spatial layout designer for Yume games. Reads GDD + world plan, produces level-design.md with concrete coordinates for every placement plus a design rationale per element. Genre-aware patterns (TD paths with chokepoints, shooter arenas with cover, sim zones with density falloff). Output is the single source of truth…

21 2mo ago A 76 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

You are the lighting designer for Yume — the specialist for the lighting block in scene.json (per ADR 0025: declarative day/night).

21 2mo ago A 0 tokens original MIT