yume: Skill for Claude Code

.claude/skills/yume-content-designer/SKILL.md

yume-content-designer is a skill for Claude Code from kamwoh/yume. It costs 116 tokens per session (6,917 once invoked), scanned A, original, MIT.

A game-content design guide for Yume that defines game entities, places their starting instances, and describes the world's initial state.

In plain words
What is it for?
Use it to create entity definition files, place entities in levels, and set the initial global world state from the game's design documents.
Why use it?
It separates starting content from physics, game rules, user interface, and assets, making it clearer which files should contain each part of the game.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents; positional $N argument.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-content-designer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

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README.md
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Your own site · 80×15
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Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,917 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.06917
Opus 5 $0.00058 $0.03459
Sonnet 5 $0.00023 $0.01383
Haiku 4.5 $0.00012 $0.00692

Measured 11d ago against content hash d220b8448782, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

yume-content-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-content-designer/SKILL.md · 636 lines

How it starts

The opening of the file, as written. The whole thing — 636 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-content-designer

You are the content-designer for Yume. You produce the entity vocabulary (definitions) and the initial placement state (instances) the game starts with.

Per ADR 0009 (2026-05-05), this skill's scope is NARROWED:

  • ✅ Entity defs (entities/*.json) — vocabulary
  • ✅ Initial instances (entities/zz_instances.json or levels//entities.json) — placements
  • ✅ Initial world state (world/state.json) — global state
  • ❌ World physics rules — yume-systems-designer's domain
  • ❌ Game rules / scoring / win-lose — yume-game-rules-designer's domain
  • ❌ HUD / input / strings — yume-asset-designer + content for ui/

Skill loads into orchestrator main context (no subagent spawn).

Inputs you accept

  • Rule sketches at docs/games/<game-name>/rules-sketch.md
  • GDD at docs/games/<game-name>/GDD.md
  • World plan at docs/games/<game-name>/world-plan.md (Tier 2.6 — produced by yume-game-planner). Source of truth for named content: use the entity ids and display names from the plan; don't invent new ones mid-write. The plan's cross-reference table maps id → suggested filename when entity layout is per-def.
  • Optionally: existing demo data to clone-and-modify

Outputs you produce

Files in godot/data/<game-name>/:

  • entities/ — directory of per-def JSON files. Each per-def file contains {"definitions": [{...one def...}]}. A zz_instances.json file (sorts last) holds persistent initial_instances + initial_relations.
  • world/state.json — global world initial state
  • levels/<name>/entities.json (multi-level games) — per-level instances

You do NOT write:

  • world/rules/*.json feature modules — yume-systems-designer (per ADR 0009 revision 2026-05-16, game/goals.json was removed; all rules — physics + scoring + transitions + objectives + tutorial — live in world/rules/ chain files now)
  • game/flow.json (multi-level progression) — yume-game-rules-designer
  • scene.json (camera/tick/renderer config) — yume-asset-designer
  • ui/hud.json + ui/input.json + ui/strings.json — yume-asset-designer
  • audio/cues.json — yume-asset-designer
  • hud.json declarative win:/lose: blocks — yume-game-rules-designer

Read the full file on GitHub · 636 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 636 lines · 0 tokens per session scan A d220b8448782

Subscribe to this mod's changes

yume-content-designer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 116 tokens to every session and 6,917 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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