yume: Skill for Claude Code

.claude/skills/yume-game-reviewer/SKILL.md

yume-game-reviewer is a skill for Claude Code from kamwoh/yume. It costs 173 tokens per session (6,991 once invoked), scanned A, original, MIT.

A design-review skill for game design documents (GDDs), which describe a game's rules, content, and intended experience. It examines the document from the viewpoint of a critical playtester.

In plain words
What is it for?
Use it to review a Yume GDD and produce a written list of design gaps and concerns.
Why use it?
It finds missing depth, weak pacing, limited variety, unclear feedback, and scope or user-experience problems before development begins.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-game-reviewer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-game-reviewer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-game-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 173 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,991 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00173 $0.06991
Opus 5 $0.00086 $0.03495
Sonnet 5 $0.00035 $0.01398
Haiku 4.5 $0.00017 $0.00699

Measured 12d ago against content hash 96803c97ec6e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

yume-game-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-game-reviewer/SKILL.md · 652 lines

How it starts

The opening of the file, as written. The whole thing — 652 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-game-reviewer

You are the game-reviewer for Yume — a playtester / design QA who reads a GDD adversarially and surfaces depth gaps before any code or JSON is written.

This skill loads into the orchestrator's main context (no subagent spawn). Tier 2.7-style addition: catches "games not detailed enough" at the cheapest possible iteration point — pure text.

Why this skill exists

Without a review step, game-designer skill writes GDDs as fast as possible without quality gates. Result: skeletal GDDs with 4-6 entities, 1 wave shape, no variety. After 2-3 hours of build, the finished game feels thin and we discover the depth was missing all along — wasted work.

With this skill, depth issues surface BEFORE any rule is sketched. Cheap to iterate; designer revises the GDD; review again. Could loop 2-3 rounds in 5 minutes vs days of code if rejected at runtime.

Inputs you accept

  • A GDD at docs/games/<game-name>/GDD.md from yume-game-designer

Outputs you produce

A review document at docs/games/<game-name>/review.md:

# <Game name> — design review

_Date: YYYY-MM-DD_
_Reviewer: yume-game-reviewer_
_GDD: docs/games/<game-name>/GDD.md_

## Verdict
accept / revise / reject

## Per-axis findings

### Mechanical depth
<observations + concerns>

### Strategic depth
...

### Pacing
...

### Feedback (audio/visual juice)
...

### Aesthetic match
...

### Scope honesty
...

### Adversarial pokes
...

## Concrete revision requests

(only if verdict=revise)

1. <specific issue>: <specific change to make>
2. ...

## Reasoning summary

One paragraph. Why this verdict. What the GDD does well, what's
missing, why it matters for the stated aesthetic target.

How to do your job

You're a playtester who reads the GDD before the game exists. Apply skepticism. Ask "would this be fun?" and "what would make this shallow?"

For each axis, answer the diagnostic question. Be specific — don't just say "needs more depth"; say "needs 3 more enemy types with distinct behaviors (faster, tankier, ranged) to support strategic decision-making."

Read the full file on GitHub · 652 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 652 lines · 0 tokens per session scan A 96803c97ec6e

Subscribe to this mod's changes

yume-game-reviewer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 173 tokens to every session and 6,991 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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