sfx-generator

sfx-generator is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 57 tokens per session (1,881 once invoked), scanned A, original, MIT.

Instructions for generating sound effects, music, and ambient audio for a Godot game project. They specify supported formats, folders, file names, and AudioManager integration.

In plain words
What is it for?
Use them when creating or sourcing game audio, naming files, placing them in the project, and connecting them to the AudioManager.
Why use it?
They keep game audio organized and consistent with Godot project conventions, including separate formats for short effects and longer audio.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use them when creating or sourcing game audio, naming files, placing them in the project, and connecting them to the AudioManager.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/sfx-generator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill sfx-generator
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sfx-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/sfx-generator/github.svg)](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/sfx-generator)
Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/sfx-generator"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/sfx-generator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sfx-generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/sfx-generator"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/sfx-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,881 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01881
Opus 5 $0.00028 $0.00941
Sonnet 5 $0.00011 $0.00376
Haiku 4.5 $0.00006 $0.00188

Measured 10d ago against content hash 73995054e43b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

sfx-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/sfx-generator/SKILL.md · 211 lines

How it starts

The opening of the file, as written. The whole thing — 211 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SFX & Music Generator

Format rules (Godot 4.x)

Use case Format Reason
Short SFX (< 5s) .wav Decompressed, sample-accurate, low CPU
Music .ogg Vorbis Compressed, streamable, lossy-but-fine
Ambience loops .ogg Vorbis Same as music
Voice lines .ogg Vorbis Compressed, acceptable for speech

Never .mp3: licensing baggage and worse looping than .ogg.

Directory layout

assets/audio/
├── music/
│   ├── menu_theme.ogg
│   ├── battle_calm.ogg
│   └── boss.ogg
├── sfx/
│   ├── player/
│   ├── enemy/
│   ├── ui/
│   ├── combat/
│   ├── world/
│   └── pickup/
├── ambience/
│   ├── forest_day.ogg
│   └── cave.ogg
└── voice/

Naming convention

{category}_{system}_{action}_{variant}.{ext}
Pattern Example
sfx_player_jump_01.wav Player jump variant 1
sfx_player_jump_02.wav Variant 2 (random pitch via AudioManager)
sfx_player_land.wav Single-take SFX
sfx_enemy_hit.wav Generic enemy hit
sfx_ui_button_hover.wav Button hover
sfx_ui_button_click.wav Button click
sfx_ui_menu_open.wav Menu transition
sfx_combat_attack_melee_01.wav Melee variant
sfx_world_door_open.wav World object
sfx_pickup_coin.wav Pickup
music_menu_theme.ogg Menu music
music_level_01.ogg Level music
music_boss.ogg Boss music
ambience_forest_day.ogg Loop

Numbered variants (_01, _02, _03) for any sound that plays often — pick at random + slight pitch variation to avoid ear fatigue.

Generation workflow

Step 1: identify what you need

Need Format Length
Footstep, click, ping .wav < 0.5s
Attack, jump, pickup .wav 0.3 – 1s
Big hit, explosion .wav 1 – 3s
Music loop .ogg 30s – 3min
Ambience loop .ogg 1 – 3min

Step 2: generate

ElevenLabs MCP (text_to_sound_effects):

Read the full file on GitHub · 211 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 211 lines · 57 tokens per session scan A 73995054e43b

Subscribe to this mod's changes

sfx-generator is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 57 tokens to every session and 1,881 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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