Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Simone-Tarantino/godot-superpowers --skill writing-game-plangit clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/writing-game-plan)<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/writing-game-plan"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/writing-game-plan/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/writing-game-plan"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/writing-game-plan.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.01727 |
| Opus 5 | $0.00036 | $0.00864 |
| Sonnet 5 | $0.00015 | $0.00345 |
| Haiku 4.5 | $0.00007 | $0.00173 |
Grade A, and why
writing-game-plan scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Writing a Game Plan
Convert an approved Game Design Document into an actionable, milestone-based implementation plan that uses the godot-superpowers skill catalog as its building blocks.
When to invoke
- Immediately after
game-brainstormingfinishes (the standard handoff). - When picking up an existing project that already has a GDD but no plan.
- When re-planning after a major scope change (write a NEW plan; do not edit the old one — keep the trail).
Inputs
- The GDD (passed as argument, or located via
docs/design/*-gdd.md). Read it fully before drafting. - Current project state —
git status,ls, presence ofproject.godot, autoloads already registered, addons already installed. The plan must start from where the project actually is.
Plan structure
Save to docs/plans/<YYYY-MM-DD>-<slug>-plan.md. Required sections:
1. Header
# Implementation Plan — <Game Title>
- **GDD**: docs/design/<YYYY-MM-DD>-<slug>-gdd.md
- **Scope class**: jam / prototype / vertical slice / full game
- **Target platforms**: ...
- **Author**: <user> + Claude (godot-superpowers)
- **Date**: <YYYY-MM-DD>
- **Status**: Draft | Approved | In Progress | Done
2. Pillars + non-goals (copied verbatim from GDD)
So the plan can be read in isolation. If a milestone item conflicts with a pillar or hits a non-goal, the plan is wrong.
3. Milestones
Each milestone is a demo-able checkpoint — something the user could play / watch / show. Number them M0, M1, …
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 139 lines · 73 tokens per session scan A 45139f6ad05c
writing-game-plan is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 73 tokens to every session and 1,727 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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