bootstrap-game-qa-system

bootstrap-game-qa-system is a skill for Claude Code from Bulugulu/game-qa. It costs 56 tokens per session (1,762 once invoked), scanned A, original, MIT.

A one-time setup guide for browser-game projects that installs the foundation for automated quality checks. It provides a reusable test runner, a project-specific adapter, and a format for describing player journeys.

In plain words
What is it for?
Use it only when starting QA infrastructure for a browser game, including debug-action setup, adapter creation, and authoring journeys for the runner.
Why use it?
It gives a game project a consistent way to prepare and run checks without rebuilding the testing foundation or replacing existing debug tools.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the game-qa plugin — 6 skills shipped together

Good fit Use it only when starting QA infrastructure for a browser game, including debug-action setup, adapter creation, and authoring journeys for the runner.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bulugulu/game-qa/bootstrap-game-qa-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bulugulu/game-qa --skill bootstrap-game-qa-system
Clone the repo
git clone --depth 1 https://github.com/Bulugulu/game-qa

Made for: Claude Code.

Or install game-qa, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bootstrap-game-qa-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/bulugulu/game-qa/bootstrap-game-qa-system/github.svg)](https://agentmods.dev/skills/bulugulu/game-qa/bootstrap-game-qa-system)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bootstrap-game-qa-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/bulugulu/game-qa/bootstrap-game-qa-system"><img src="https://agentmods.dev/badge/skills/bulugulu/game-qa/bootstrap-game-qa-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,762 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01762
Opus 5 $0.00028 $0.00881
Sonnet 5 $0.00011 $0.00352
Haiku 4.5 $0.00006 $0.00176

Measured 9d ago against content hash 6edbbe0c39fd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

bootstrap-game-qa-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (references/qa-adapter.template.ts, references/runner.ts), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-qa/skills/bootstrap-game-qa-system/SKILL.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bootstrap Game QA System

You are setting up game-qa infrastructure for a browser-game project. The plugin ships three reference artifacts you'll copy and adapt:

  • references/runner.ts — project-agnostic runner (copy as-is, do not modify)
  • references/qa-adapter.template.ts — adapter skeleton (copy and fill in)
  • references/journey-schema.md — YAML contract the runner consumes (don't copy; engineers read this to author journeys)

The seam: the runner is framework-fixed, the adapter is project-specific. If you need new behavior, add a primitive to the adapter or extend the journey schema — never fork the runner.

Run once per project. If parts exist, gap-fill — don't rebuild.

The Iron Law

GAME PROJECTS ONLY.
RUN ONCE. GAP-FILL, DON'T REPLACE.
ARRANGE/PROBE PRIMITIVES ONLY — NEVER ACTIONS-UNDER-TEST.

What to Build (in order)

  1. Debug system. An action registry (server-authoritative for multiplayer projects; client-side for single-player), reflection-driven catalog (debug.help()), window.debug.<action> proxy on the client, [debug-ready] + [debug-event] console contract. If the project has these, verify and move on. If not, build the minimum: a window.debug object exposing project actions, plus a one-shot console.log("[debug-ready]") once it's wired.

  2. Drop the runner. Copy references/runner.ts to <project>/qa/runner.ts. Start unmodified. The runner is extensible — add new perform: types or capture: at: kinds as your game needs them (see "Extending the framework" below) — but don't silently change existing semantics. If your project is plain JS, run via tsx / ts-node / vite-node, or strip type annotations after copy. The runner imports ./adapter.ts — the next step creates it.

  3. Adapt the adapter. Copy references/qa-adapter.template.ts to <project>/qa/adapter.ts. Then fill in:

    • url — your project's dev URL
    • readyMarker — the console string your project emits when window.debug is wired
    • hudSelector — optional CSS selector for the HUD if you want capture: at: [hud] to work
    • arrange.* — wrappers around your window.debug.* for state setup (see arrange-vs-shortcut discipline below)
    • probe.* — wrappers for read-only state queries; always include snapshot as the default fallback
    • events.subscribe / events.drain — wire to your project's event source (DOM events, EventEmitter, WebSocket messages, etc.)
    • reset — idempotent between-journey reset
    • clearByTag — sweep entities this runner created (use the spawnTracker pattern in the template)

Read the full file on GitHub · 104 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 104 lines · 56 tokens per session scan A 6edbbe0c39fd

Subscribe to this mod's changes

bootstrap-game-qa-system is a skill published in the GitHub repository Bulugulu/game-qa (1 stars, last pushed 3mo ago), licensed MIT. It adds 56 tokens to every session and 1,762 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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