game-qa
01Plugin Claude Code
Browser-game QA as a PM-driven loop — feature owner → enumerator → QA Lead → engineers + reviewers in parallel — framed as player journeys.
Plugin Claude Code
Browser-game QA as a PM-driven loop — feature owner → enumerator → QA Lead → engineers + reviewers in parallel — framed as player journeys.
Plugin Claude Code
Verify browser-based game features through a PM-driven QA loop. Ships a project-agnostic runner + adapter skeleton + journey schema so projects onboard by copy-and-adapt, not natural-language reconstruction. Six skills covering request → plan → execute → review → rollup, plus the bootstrap that drops the framework…
Skill Claude CodeCodex
Use ONCE per browser-game project to set up the game-qa infrastructure. Copies the shipped runner template, the adapter skeleton, and the journey schema; gap-fills the project's existing debug system if one is present. Skip for non-game projects.
Skill Claude CodeCodex
Use ONLY for browser-game feature QA. Invoked by the feature owner to draft a test plan from a QA brief. Translates the brief into player-journey test cases — grouped by execution domain, each with evidence requirements, input mode, review mode, and required arrangement primitives declared. Outputs test-cases.json.…
Skill Claude CodeCodex
Use ONLY for browser-game feature QA. Invoked by the feature owner AFTER the test plan has been signed off. Validates adapter coverage, plans journeys, dispatches engineers and reviewers in parallel, rolls up streamed tickets, returns one verdict.json. Spawns sub-agents (engineers, reviewers) — does not author cases…
Skill Claude CodeCodex
Use ONLY for QA on browser-game feature work. Triggers when the engineer signals readiness for QA: "request QA on X", "verify X", "QA this", "ready for QA on X", "this should be ready, can we make sure it works?" Compiles a brief, drives test-plan sign-off, then hands off to game-qa. Skip for tooling, build scripts…
Skill Claude CodeCodex
Use ONLY for browser-game QA. Dispatched by game-qa to validate a case-slice against an evidence bundle produced by running-game-qa-pass. Owns the case (not the script). Marks pass/softPass/fail/unverified-. Files tickets as findings emerge — does not batch. Leaf agent; spawns nothing.
Skill Claude CodeCodex
Use ONLY for browser-game QA. Dispatched by game-qa to author and execute one journey covering a case-slice. Composes journey YAML (not Playwright JS), runs it via the project's runner, returns evidence-bundle pointers. Never judges results — that's the reviewer's job. Leaf agent; spawns nothing.