wavedash

wavedash is a skill for Claude Code, Codex from wvdsh/ai. It costs 63 tokens per session (730 once invoked), scanned A, original, MIT.

A guide for building, testing, uploading, and publishing browser games on Wavedash, including its documented platform features.

In plain words
What is it for?
For adding supported Wavedash features, testing builds, uploading them, and preparing them for publication.
Why use it?
It helps developers follow Wavedash's setup and documentation when preparing a game for the platform.

Skill for Claude CodeCodex

Part of the wavedash plugin — 1 skill, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/wvdsh/ai/wavedash
Any agent
npx skills add wvdsh/ai --skill wavedash
Clone the repo
git clone --depth 1 https://github.com/wvdsh/ai

Made for: Claude Code, Codex.

Or install wavedash, the plugin that ships this one along with the rest of its 1 skill, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wavedash

README.md
[![agentmods](https://agentmods.dev/badge/skills/wvdsh/ai/wavedash.svg)](https://agentmods.dev/skills/wvdsh/ai/wavedash)
Your own site
<a href="https://agentmods.dev/skills/wvdsh/ai/wavedash"><img src="https://agentmods.dev/badge/skills/wvdsh/ai/wavedash.svg" alt="Measured on agentmods" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 730 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00063 $0.00730
Opus 5 $0.00032 $0.00365
Sonnet 5 $0.00013 $0.00146
Haiku 4.5 $0.00006 $0.00073

Measured 4d ago against content hash 6e353b187b5a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

wavedash scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

providers/claude/plugin/skills/wavedash/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wavedash

Use this skill to get a game from local project to tested, uploaded, and publishable on Wavedash. Official docs are canonical; this skill routes the agent to the right docs and highlights traps agents commonly miss.

Always do this

  1. Identify whether the user is starting from an existing game or from zero. If no game exists yet, create a small browser-playable game first.
  2. Identify the engine/framework, build command, output directory, and requested Wavedash features.
  3. If the Wavedash MCP server is available, call wavedash_implementation_planner before making architecture claims, selecting SDK features, or writing Wavedash integration code. Treat the planner's docs list and boundaries as the routing source for the next steps.
  4. Read the relevant reference file before changing code or giving detailed instructions. Do not invent SDK methods, event names, constants, CLI flags, monetization rules, or content-policy exceptions.
  5. Prefer the CLI for local testing and scripted upload/publish workflows.
  6. Publish only when the user explicitly asks to make a build live.
  7. Use WAVEDASH_TOKEN and --json --no-color --no-update-check in CI, cloud-agent, or other headless automation contexts.

Routing

User task Read first
Start a new game from zero, scaffold a browser game, choose a framework references/project-start.md
Install CLI, authenticate, initialize, test locally, upload, publish references/cli.md
Add or fix SDK calls, player identity, load lifecycle, events references/sdk.md
Add multiplayer, lobbies, networking references/sdk.md
Add achievements, stats, leaderboards, cloud saves, UGC, paid content references/sdk.md
Prepare store page, metadata, monetization, content policy, launch checklist references/publishing.md
Fix launch-quality issues like shader stutter, Escape key, audio, memory references/game-quality.md
Determine engine-specific build/export steps references/engines.md
Need all docs URLs or raw Markdown links references/docs-map.md

Read the full file on GitHub · 58 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 58 lines · 63 tokens per session scan A 6e353b187b5a

Subscribe to this mod's changes

wavedash is a skill published in the GitHub repository wvdsh/ai (2 stars, last pushed 20d ago), licensed MIT. It adds 63 tokens to every session and 730 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

ludoweft-localize

This skill should be used for game localization patches — when a project contains ludoweft.project.json, or when the user asks to localize, extract, translate, review, patch, or rebuild text in moddable game files, such as FreeMote info-PSB archives and MAGES visual novels. It covers resource inspection, extraction…

zeikar/ludoweft · 129 tokens

signals-scout-data-warehouse

Focused Signals scout for PostHog projects importing external data into the warehouse. Watches the import side — external data sources, per-table sync schemas, webhook push channels, and materialized views — for the moments an import quietly stops keeping its promise: a source connection in Error, a schema Failed or…

PostHog/ai-plugin · 169 tokens

exploring-scouts

How to explore and make sense of PostHog Signals scouts — the scheduled agents that scan a project and write reports into the Signals inbox. Use when a user wants to understand what scouts they have, how each one is behaving, and whether the fleet is actually working. Covers surveying the fleet and its schedules…

PostHog/ai-plugin · 207 tokens

feature-usage-feed

Set up an LLM-judge evaluation that extracts canonical use cases for a PostHog feature at scale and streams the results to a Slack channel as a live feed. Use when someone wants to understand how users are actually using a specific AI/LLM-powered feature in production — what they're investigating, what questions…

PostHog/ai-plugin · 123 tokens

inbox-exploration

Explore PostHog's Inbox and act on what it surfaces — the place where signal reports cluster into actionable issues and trends. Use when the user asks "what's in my inbox?", "what should I look at?", "which reports are actionable?", "what's PostHog flagged recently?", asks about a specific report by ID or title, wants…

PostHog/ai-plugin · 145 tokens

signals-scout-experiments

Signals scout for PostHog A/B experiments. Watches running experiments for validity threats (sample ratio mismatch, contamination, exposure stalls, mid-run flag mutations) and lifecycle drift (zombies, decided-but-running), and files each validated validity threat as a report in the inbox.

PostHog/ai-plugin · 62 tokens