using-godot-superpowers

using-godot-superpowers is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 134 tokens per session (4,074 once invoked), scanned A, original, MIT.

A set of instructions for building games in Godot, a tool for making 2D and 3D games. It guides the agent through design, planning, codebase review, and checking changes.

In plain words
What is it for?
Use it to brainstorm a new game, write a game design document and implementation plan, or plan features for an existing Godot project. It also routes larger changes to review and verification steps.
Why use it?
It gives game work a consistent design-before-code process and reduces guessing about Godot 4 APIs, which can change between versions.

Skill for Claude Code

Written for Claude Code: paths in frontmatter. Also seen: mentions subagents; mentions Claude Code.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is **Trivial-feature shortcut.** Step 1 (`codebase-survey`) may be skipped if and only if ALL three hold: (a) the change touches exactly one file, (b) it adds no n.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to brainstorm a new game, write a game design document and implementation plan, or plan features for an existing Godot project. It also routes larger changes to review and verification steps.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers
agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/using-godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for using-godot-superpowers

README.md
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Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/using-godot-superpowers"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/using-godot-superpowers/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for using-godot-superpowers

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/using-godot-superpowers"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/using-godot-superpowers.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 134 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,074 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00134 $0.04074
Opus 5 $0.00067 $0.02037
Sonnet 5 $0.00027 $0.00815
Haiku 4.5 $0.00013 $0.00407

Measured 10d ago against content hash cd778f718cd6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

using-godot-superpowers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/using-godot-superpowers/SKILL.md · 199 lines

How it starts

The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Using godot-superpowers

This file loads automatically whenever Claude touches a Godot project (matched via paths above). Read it first.

Authoritative source: query the godot-docs MCP server before emitting any Godot 4.x API in code or examples — class names, method signatures, signal payloads, and feature availability change between minor versions. Pre-trained knowledge drifts; the MCP does not. If godot-docs MCP is unavailable, link the equivalent page on https://docs.godotengine.org/en/stable/ instead of guessing. (Full rationale and version-detection workflow in the "The other rule" section below.)

Agent picker (decision table)

Use this table FIRST. It maps situation → exact Agent tool call. Always invoke via Agent with subagent_type: "<name>".

Situation Agent Why this one
Wrote a batch of .gd .tscn .tres .gdshader (3+ files) or a single risky one file-verifier Recommended after milestone-sized batches; skip for single trivial edits — Haiku, isolated, returns findings only
Implementing milestone with 3+ files or 2+ subsystems orchestrator Decomposes, dispatches workers + verifier in parallel, keeps main context flat
Milestone batch finished — confirm integration before declaring done milestone-integrator Aggregates verifier verdicts + tests, runs --quit-after 1 smoke on main scene (with --check-only fallback), flips plan status
.tscn / .tres corrupted by merge or refactor (broken IDs / UIDs / <<<<<<< markers) merge-specialist Repair scene grammar, dedupe ids, fix paths, restore UIDs from git — text repair, not redesign
Designing scene tree / collision layout / node hierarchy scene-architect .tscn structure + layer math without writing scripts
Reviewing GDScript for quality / API drift / conventions code-reviewer Sonnet review against Godot 4.x best practices
Writing GUT / GdUnit4 tests, pre-release checklist qa-tester Test scaffolding + coverage gaps
Designing mechanics, balancing, level pacing game-designer GDD-side reasoning, not code
Audio pipeline, bus layout, AudioManager pattern sound-designer Pairs with sfx-generator skill
Asset generation, art bible, palette/style guide art-director Generates sprites / textures / 3D models via PixelLab / ComfyUI MCP when available; falls back to placeholders + free CC0 sources otherwise
Slow frame, profiler spike, GC churn investigation performance-profiler Root-cause analysis, not blanket optimization
Configuring export presets / signing / CI build matrix export-engineer Haiku, mechanical export config
"Which addon should I use for X?" / installing addons addon-curator Haiku, recommendations only
Project still on Godot 3.x — port to 4.x gdscript-migrator yield/KinematicBody*/onready var rewrites
Bug report from playtester → reproduce + fix + regression test playtest-analyst Triage + fix path
Codebase research ("where is X?", "find all callers") Explore (built-in) Read-only, isolated, cheap
One-shot single-file edit, known fix direct skill / direct edit Don't dispatch — overhead > value

Read the full file on GitHub · 199 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 199 lines · 134 tokens per session scan A cd778f718cd6

Subscribe to this mod's changes

using-godot-superpowers is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 134 tokens to every session and 4,074 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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