setup-git-godot

setup-git-godot is a skill for Claude Code from Simone-Tarantino/godot-superpowers. It costs 113 tokens per session (2,324 once invoked), scanned A, original, MIT.

A Git setup for Godot 4 projects, including rules for generated files and large binary assets. Godot is a game engine, while Git tracks project history.

In plain words
What is it for?
Use it when starting or repairing Git configuration for a Godot project. It creates ignore and attribute files, optionally excludes imported folders, and checks which files are tracked.
Why use it?
It keeps engine caches out of the repository and uses Git LFS for large images, audio, models, and other binary files, making the project easier to clone and maintain.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it when starting or repairing Git configuration for a Godot project. It creates ignore and attribute files, optionally excludes imported folders, and checks which files are tracked.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/simone-tarantino/godot-superpowers/setup-git-godot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Simone-Tarantino/godot-superpowers --skill setup-git-godot
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-git-godot

README.md
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Your own site
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/setup-git-godot"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/setup-git-godot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for setup-git-godot

Your own site · 80×15
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/setup-git-godot"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/setup-git-godot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,324 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00113 $0.02324
Opus 5 $0.00056 $0.01162
Sonnet 5 $0.00023 $0.00465
Haiku 4.5 $0.00011 $0.00232

Measured 9d ago against content hash bd4e1905344a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

setup-git-godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/setup-git-godot/SKILL.md · 205 lines

How it starts

The opening of the file, as written. The whole thing — 205 lines — stays where its author put it; the contents beside it link to each section on GitHub.

setup-git-godot

Configure git correctly for a Godot 4.x project. Two failure modes this skill prevents:

  1. Committed engine cache.godot/ and .import/ are regenerated on every editor open, contain absolute paths, and bloat history. Never commit them.
  2. Binary assets in regular git — audio, textures, 3D meshes, and large .tres files balloon .git/ past usable size and make git clone painful. Track them with Git LFS instead.

Both fixes are one-shot: ship the configs once, the project stays clean.

What this skill produces

File Purpose
.gitignore Excludes .godot/, .import/, exports, *.translation, OS junk
.gitattributes Routes binary asset extensions through Git LFS, marks text files as text=auto
addons/.gdignore (optional) Tells the Godot importer to skip a folder. Useful for vendored sources you keep in-repo but do not want imported.

It also walks the user through the one-time git lfs install setup and verifies the result with a tracked-list dump.

.gitignore (canonical for Godot 4.3+)

Reference: Godot project file structure → exporting. The exhaustive ignore list:

# Godot 4+ engine cache (auto-regenerated on editor open — never commit)
.godot/
.import/

# Export output
builds/
exports/
*.pck
*.zip
*.apk
*.aab
*.exe
*.dmg
*.app
*.x86_64
*.x86_32

# Translations are generated from .csv/.po sources — keep sources, drop generated
*.translation

# Editor / OS junk
.DS_Store
Thumbs.db
*.swp
*.swo
*~

# Local IDE configs
.vscode/
.idea/
*.iml

# Local-only Claude state
.claude/settings.local.json

Do NOT ignore:

  • project.godot — the project manifest.
  • *.import files at the asset level — these are tiny per-asset import settings and MUST be committed alongside the asset (otherwise the importer regenerates with default settings, losing per-asset overrides).
  • .tscn, .tres, .gd, .gdshader — text files, version-control normally.
  • export_presets.cfg — keep, but scrub credentials before committing (see the export-config skill for the credentials-via-env pattern).

Read the full file on GitHub · 205 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 205 lines · 113 tokens per session scan A bd4e1905344a

Subscribe to this mod's changes

setup-git-godot is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 113 tokens to every session and 2,324 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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