Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Simone-Tarantino/godot-superpowers --skill setup-git-godotgit clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/simone-tarantino/godot-superpowers/setup-git-godot)<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/setup-git-godot"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/setup-git-godot/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/simone-tarantino/godot-superpowers/setup-git-godot"><img src="https://agentmods.dev/badge/skills/simone-tarantino/godot-superpowers/setup-git-godot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00113 | $0.02324 |
| Opus 5 | $0.00056 | $0.01162 |
| Sonnet 5 | $0.00023 | $0.00465 |
| Haiku 4.5 | $0.00011 | $0.00232 |
Grade A, and why
setup-git-godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 205 lines — stays where its author put it; the contents beside it link to each section on GitHub.
setup-git-godot
Configure git correctly for a Godot 4.x project. Two failure modes this skill prevents:
- Committed engine cache —
.godot/and.import/are regenerated on every editor open, contain absolute paths, and bloat history. Never commit them. - Binary assets in regular git — audio, textures, 3D meshes, and large
.tresfiles balloon.git/past usable size and makegit clonepainful. Track them with Git LFS instead.
Both fixes are one-shot: ship the configs once, the project stays clean.
What this skill produces
| File | Purpose |
|---|---|
.gitignore |
Excludes .godot/, .import/, exports, *.translation, OS junk |
.gitattributes |
Routes binary asset extensions through Git LFS, marks text files as text=auto |
addons/.gdignore (optional) |
Tells the Godot importer to skip a folder. Useful for vendored sources you keep in-repo but do not want imported. |
It also walks the user through the one-time git lfs install setup and verifies the result with a tracked-list dump.
.gitignore (canonical for Godot 4.3+)
Reference: Godot project file structure → exporting. The exhaustive ignore list:
# Godot 4+ engine cache (auto-regenerated on editor open — never commit)
.godot/
.import/
# Export output
builds/
exports/
*.pck
*.zip
*.apk
*.aab
*.exe
*.dmg
*.app
*.x86_64
*.x86_32
# Translations are generated from .csv/.po sources — keep sources, drop generated
*.translation
# Editor / OS junk
.DS_Store
Thumbs.db
*.swp
*.swo
*~
# Local IDE configs
.vscode/
.idea/
*.iml
# Local-only Claude state
.claude/settings.local.json
Do NOT ignore:
project.godot— the project manifest.*.importfiles at the asset level — these are tiny per-asset import settings and MUST be committed alongside the asset (otherwise the importer regenerates with default settings, losing per-asset overrides)..tscn,.tres,.gd,.gdshader— text files, version-control normally.export_presets.cfg— keep, but scrub credentials before committing (see theexport-configskill for the credentials-via-env pattern).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 205 lines · 113 tokens per session scan A bd4e1905344a
setup-git-godot is a skill published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 113 tokens to every session and 2,324 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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