releasing-godot-prompter

releasing-godot-prompter is a skill for Claude Code from jame581/GodotPrompter. It costs 44 tokens per session (598 once invoked), scanned A, original, MIT.

A release checklist for GodotPrompter, covering version updates, changelog entries, commits, tags, and marketplace files. A release is a published version of the project, and a tag is a Git marker identifying that version.

In plain words
What is it for?
Use it when increasing the project version or cutting a release. It helps update the required files, run the release workflow, publish the tag, and handle marketplace updates that need manual review.
Why use it?
It reduces the chance that the project's version numbers, manifests, changelog, or marketplace listings fall out of sync before a release is published.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions .claude-plugin.

Part of the godot-prompter plugin — 61 skills, 9 agents, 2 hooks shipped together

Good fit Use it when increasing the project version or cutting a release. It helps update the required files, run the release workflow, publish the tag, and handle marketplace updates that need manual review.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/releasing-godot-prompter
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill releasing-godot-prompter
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 61 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for releasing-godot-prompter

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/releasing-godot-prompter/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/releasing-godot-prompter)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/releasing-godot-prompter"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/releasing-godot-prompter/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for releasing-godot-prompter

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/releasing-godot-prompter"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/releasing-godot-prompter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 598 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00598
Opus 5.5 $0.00018 $0.00239
Sonnet 5.5 $0.00009 $0.00120
Haiku 4.5 $0.00004 $0.00060

Measured 5d ago against content hash 93288790cc4a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

releasing-godot-prompter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/releasing-godot-prompter/SKILL.md · 42 lines

How it starts

The opening of the file, as written. The whole thing — 42 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Releasing GodotPrompter

Current version: check package.json and .claude-plugin/plugin.json (must match). Full command sequence lives in CONTRIBUTING.md.

Sequence

  1. node scripts/bump-version.mjs <version> — bumps all five files release.yml verifies (package.json, the root plugin.json (Antigravity), .claude-plugin/plugin.json, .claude-plugin/marketplace.json, .cursor-plugin/plugin.json), plus sibling marketplaces if present; also syncs the live skill count into the "N domain-specific skills" text of each manifest description.
  2. Do the two things the bump script does not touch:
    • regenerate the table in docs/token-budget.md (npm ci --prefix scripts && node scripts/count-tokens.mjs --tokenizer --markdown, pasted between the TOKEN-TABLE markers) and fix the skill/agent counts in the intro above them;
    • set the Grok "pin to a release" example in README.md to the new tag — it sat at v1.11.0 through three releases.
  3. Update CHANGELOG.md with the new section.
  4. Commit on a release/v<version> branch, open a PR and merge it (master is protected by the "Protect master" ruleset: no direct push). Then tag the merge commit on master with an annotated tag (git tag -a v<version>) and git push origin v<version> — .github/workflows/release.yml then validates, creates the GitHub release, commits the plugin-only bundle to the plugin-bundle branch (what Anthropic's plugin directory and both marketplaces install from), and opens marketplace PRs that point the entry at "ref": "plugin-bundle" (when MARKETPLACE_TOKEN is configured). Merge those PRs only after plugin-bundle has the tag's commit.
  5. If the workflow's marketplace step is skipped, manually bump skillsmith/.claude-plugin/marketplace.json (primary) and the legacy godot-prompter-marketplace/.claude-plugin/marketplace.json.

Notes

  • The root plugin.json (Antigravity) must match package.json too — step 1 handles it, but verify before tagging.
  • Auto-opened marketplace PRs need manual review approval on the sibling repos.
  • Reset local sibling clones before pushing to avoid conflicts.

Read the full file on GitHub · 42 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +3 lines 93288790cc4a
  2. 6d ago Changed · +1 lines 4be64b8b3352
  3. 23d ago Changed · +5 lines ed13cd1633f5
  4. 1mo ago Changed · +2 lines b7df37995e57
  5. 1mo ago First seen · 31 lines · 44 tokens per session scan A 91dfc58c041e

Subscribe to this mod's changes

releasing-godot-prompter is a skill published in the GitHub repository jame581/GodotPrompter (882 stars, last pushed 3d ago), licensed MIT. It adds 44 tokens to every session and 598 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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