wenext-limited

48 mods across 1 repository, 2 stars between them.

wenext-limited/playbook-cocos

Instructions file CodexOpenCode

A project instruction file for the wenext-limited/playbook-cocos codebase. It describes reading order, project structure, editing rules, and naming rules for skills.

2 yesterday A 884 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A project-scanning helper that checks which app versions contain a particular feature. It supports checking one project or scanning several projects under a shared parent folder.

2 yesterday A 0 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A resource-checking and cleanup guide for Cocos Creator game projects, covering images, audio, and texture atlases. Cocos Creator is a tool for making games and interactive applications.

2 yesterday A 108 tokens

cocos-cli

29

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A command-line helper for working with Cocos Creator 3.8.8 projects. Cocos Creator is a game-development tool that uses scenes, prefabs, components, and other game assets.

2 yesterday A 46 tokens

cocos-code-review

30

wenext-limited/playbook-cocos

Skill Claude CodeCodex

Review Cocos Creator and OOPS TypeScript branch or PR diffs with ts-graph MCP semantic analysis and cocos-cli scene/prefab resource integrity checks. Use for Cocos code reviews, impact analysis, missing component detection, and missing resource validation. Requires both tools and asks before installation or update…

2 yesterday A 68 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A workflow for moving business features between Cocos Creator projects, including locating entry points, mapping code dependencies, checking resources, and fixing paths. Cocos Creator is a tool for building games and interactive applications.

2 yesterday A 68 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A skill for creating, updating, and checking Grafana dashboards for WeNext Cocos Creator game data stored in ClickHouse. Grafana is a tool for displaying monitored data as charts and metrics.

2 yesterday A 132 tokens

cocos-js-error-fix

33

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A diagnostic skill for finding the root cause of Cocos JavaScript errors in an app. Cocos is a game-engine framework; the skill checks error stacks, release versions, source code, and engine documentation, using ClickHouse and Feishu Wiki data.

2 yesterday A 82 tokens

cocos-js-error

34

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A reporting helper that finds the ten most common Cocos JavaScript errors for a selected app, game type, and time period. It reads error data from ClickHouse, a database designed for analysing large event logs.

2 yesterday A 78 tokens

cocos-node-binding

35

wenext-limited/playbook-cocos

Skill Claude CodeCodex

Use when binding child nodes in Cocos Creator onLoad() — when given a .prefab file path, or when multiple fields share a common parent node, or traversal involves multi-level paths.

2 yesterday A 44 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A setup tool that links the local playbook-cocos knowledge base into the rule directories used by several AI coding tools. A soft link points to the original files instead of making a copy.

2 yesterday A 100 tokens

cocos-playbook-sync

37

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A workflow for synchronising a user-level local copy of the playbook-cocos knowledge repository with its GitHub remote repository.

2 yesterday A 101 tokens

cocos-query-ck

39

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A tool for querying and analysing event data sent by Cocos Creator games to ClickHouse, a database commonly used for large-scale analytics. It can work across apps and examine events, users, versions, trends, ratios, and details, or produce SQL only.

2 yesterday A 140 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A checker for finding unused files in Cocos Creator project resource or custom Asset Bundle folders, which package assets for loading by an app.

2 yesterday A 67 tokens

jenkins-build

41

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A command for triggering Jenkins builds, where Jenkins is a system that automatically runs project jobs such as packaging a game. It is intended for game projects, including Cocos projects.

2 yesterday A 62 tokens

jenkins-cocos-build

42

wenext-limited/playbook-cocos

Skill Claude CodeCodex

Trigger Jenkins remote builds for Cocos game projects via natural language. Parses user intent to fuzzy-match Jenkins job names, APPNAME targets, branch, and debug mode, then fires the build after confirmation. Use this skill whenever the user mentions 构建游戏, 触发构建, 打包游戏, Jenkins 构建, cocos 构建, 远程构建, build game, trigger…

2 yesterday C 112 tokens

lark-ai-efficiency

43

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A workflow for reviewing work across local Codex, OpenCode, and Claude CLI sessions, then recording the results in Feishu spreadsheets. Feishu is a collaboration platform, and the workflow uses its work-type data to classify the work.

2 yesterday A 76 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A reporting procedure that reads Feishu, also called Lark, weekly reports and tables to estimate how a named person's work time was divided among apps during a month.

2 yesterday A 69 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

Instructions for moving a PlayerAvatarComponent avatar-management system into a new Cocos Creator game project. The system includes animated GIF playback, remote-image caching, reference counting, memory cleanup, image resizing, and default-avatar compatibility.

2 yesterday B 101 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

Use when syncing gamecoin, coin, or defaultHead icon resources to another Cocos Creator game project. Triggers when user says "同步图标"、"迁移coin"、"迁移头像图标"、"同步资源" or mentions missing icon resources in a target project.

2 yesterday A 66 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

Use when native app pushes sound/vibrate state changes to Cocos Creator game via bridge (e.g. onGameOp), and game UI (setting panels, toggle buttons, menu labels) needs to sync in real time. Applies when NativeUtil.soundState is the source of truth but UI reads from localStorage or AudioMgr cache, causing state desync.

2 yesterday A 79 tokens